Developer Documentation
SkeletonTransform.hh
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#ifndef SKELETONTRANSFORM_HH
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#define SKELETONTRANSFORM_HH
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#include "../Skeleton.hh"
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#include <ACG/Math/Matrix4x4T.hh>
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#include <
OpenFlipper/common/ObjectTypeDLLDefines.hh
>
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class
OBJECTTYPEDLLEXPORT
SkeletonTransform
{
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public
:
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explicit
SkeletonTransform
(
Skeleton
& _skeleton);
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~
SkeletonTransform
() {}
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public
:
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void
scaleSkeleton(
double
_factor,
Skeleton::Pose
* _pose = 0);
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void
translateSkeleton(
ACG::Vec3d
_translation,
Skeleton::Pose
* _pose = 0);
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void
transformSkeleton(
Matrix4x4
_transformation,
Skeleton::Pose
* _pose = 0);
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void
translateJoint(
Skeleton::Joint
* _joint,
ACG::Vec3d
_translation,
bool
_keepChildPositions =
true
);
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void
transformJoint(
Skeleton::Joint
* _joint,
Matrix4x4
_matrix,
bool
_keepChildPositions =
true
);
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void
rotateJoint(
Skeleton::Joint
* _joint,
Skeleton::Pose
* _pose,
Matrix4x4
_rotation,
bool
_applyToWholeAnimation =
true
);
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static
double
determinant(
Matrix4x4
& _m);
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private
:
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Skeleton
& skeleton_;
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Skeleton::Pose
* refPose_;
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};
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#endif //SKELETONTRANSFORM_HH
ObjectTypeDLLDefines.hh
OpenMesh::VectorT
Definition:
Vector11T.hh:83
PoseT
A general pose, used to store the frames of the animation.
Definition:
PoseT.hh:58
SkeletonTransform
Skeleton transformation class.
Definition:
SkeletonTransform.hh:58
JointT
Represents a single joint in the skeleton.
Definition:
JointT.hh:60
ACG::Matrix4x4T< double >
SkeletonT
Definition:
JointT.hh:50
Type-Skeleton
ObjectTypes
Skeleton
Helper
SkeletonTransform.hh
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