Developer Documentation
SkeletonBackup.cc
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41
42
43#include "SkeletonBackup.hh"
44
45//-----------------------------------------------------------------------------
46
47SkeletonBackup::SkeletonBackup(SkeletonObject* _skelObj, const QString& _name, UpdateType _type)
48 : BaseBackup( _skelObj, _name, _type ),
49 skelObj_(_skelObj)
50{
51// std::cerr << "Create SkeletonBackup with name:" << name_.toStdString() << "(id : " << id_ << ")" << std::endl;
52 skelBackup_ = new Skeleton( *(PluginFunctions::skeleton(skelObj_)) );
53}
54
55//-----------------------------------------------------------------------------
56
57SkeletonBackup::~SkeletonBackup(){
58// std::cerr << "Delete SkeletonBackup with name:" << name_.toStdString() << "(id : " << id_ << ")" << std::endl;
59 delete skelBackup_;
60}
61
62//-----------------------------------------------------------------------------
63
65
66 //first apply the baseBackup
68
69// std::cerr << "Apply SkeletonBackup with name:" << name_.toStdString() << "(id : " << id_ << ")" << std::endl;
70 *(PluginFunctions::skeleton(skelObj_)) = *skelBackup_;
71}
72
73//-----------------------------------------------------------------------------
SkeletonT< ACG::Vec3d > Skeleton
Simple Name for the Skeleton, based on double vectors.
Class that encapsulates a backup.
Definition: BaseBackup.hh:54
virtual void apply()
Revert this backup.
Definition: BaseBackup.cc:93
void apply()
Revert this backup.
Update type class.
Definition: UpdateType.hh:59
Skeleton * skeleton(BaseObjectData *_object)
Get a skeleton from an object.