Developer Documentation
SceneGraphAnalysis.cc
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40\*===========================================================================*/
41
42
43
44#include "SceneGraphAnalysis.hh"
45
46namespace ACG {
47namespace SceneGraph {
48
57 unsigned int& _maxPasses,
58 ACG::Vec3d& _bbmin,
59 ACG::Vec3d& _bbmax)
60{
61 // Get max number of render pass
62 // Single pass action, this info is static during multipass
64 ACG::SceneGraph::traverse(_root, info_act);
65
66 _maxPasses = info_act.getMaxPasses();
67
68 // get scene size
69 // Single pass action, as the bounding box is not influenced by multipass traversal
71 ACG::SceneGraph::traverse(_root, act);
72
73 _bbmin = (ACG::Vec3d) act.bbMin();
74 _bbmax = (ACG::Vec3d) act.bbMax();
75}
76
77//=============================================================================
78} // namespace SceneGraph
79} // namespace ACG
80//=============================================================================
const Vec3d & bbMin() const
Returns minimum point of the bounding box.
Definition: SceneGraph.hh:401
const Vec3d & bbMax() const
Returns maximum point of the bounding box.
Definition: SceneGraph.hh:403
unsigned int getMaxPasses() const
Get the number of required traverse passes from Scenegraph.
Definition: SceneGraph.hh:485
void analyzeSceneGraph(ACG::SceneGraph::BaseNode *_root, unsigned int &_maxPasses, ACG::Vec3d &_bbmin, ACG::Vec3d &_bbmax)
Analyze the SceneGraph <ACG/Scenegraph/SceneGraphAnalysis.hh>
void traverse(BaseNode *_node, Action &_action)
Definition: SceneGraph.hh:137
Namespace providing different geometric functions concerning angles.
VectorT< double, 3 > Vec3d
Definition: VectorT.hh:121