Developer Documentation
PostProcessorInterface.hh
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41
42#pragma once
43
44#include <ACG/GL/GLState.hh>
46#include <QAction>
47
55{
56 PostProcessorInput(GLuint _colTex = 0,
57 GLuint _depthTex = 0,
58 int _width = 0,
59 int _height = 0);
60
61 // scene colors
62 GLuint colorTex_;
63
64 // non-linear depth values directly from the depth buffer
65 GLuint depthTex_;
66
67 int width, height;
68
69 // multisampling count
70 int sampleCount_;
71
72 // format of color tex
73 GLuint texfmt_;
74
75 // view and projection matrix
76 ACG::GLMatrixf view_;
77 ACG::GLMatrixf proj_;
78 float depthRange_[2];
79
80
81 // bind color texture to a given texture-slot (0, 1, 2, ..)
82 void bindColorTex(int _texSlot = 0) const;
83
84 // bind non-linear depth texture to a given texture-slot (0, 1, 2, ..)
85 void bindDepthTex(int _texSlot = 0) const;
86};
87
88
90{
91 PostProcessorOutput(GLuint _fbo = 0,
92 GLuint _drawBuffer = 0,
93 int _width = 0,
94 int _height = 0,
95 const GLint* _viewport = 0);
96
97 // opengl fbo id
98 GLuint fbo_;
99
100 // draw target of fbo: GL_BACK, GL_FRONT, GL_COLOR_ATTACHMENT0..
101 GLuint drawBuffer_;
102
103 // target viewport
104 GLint viewport_[4];
105
106 int width, height;
107
108
109 // bind fbo, drawbuffer and viewport
110 void bind() const;
111};
112
113
114// in/out format descriptor
116{
117 explicit PostProcessorFormatDesc(bool _multisampled = false) : supportMultisampling_(_multisampled),outputFormat_(PostProcessorFormat_DONTCARE)
118 {}
119
120
121 enum Format
122 {
123 PostProcessorFormat_DONTCARE, // the postprocessor works for any format type (default)
124 PostProcessorFormat_FLOAT, // expect format in fp32 or fp16 format, used by tonemapper for example
125// PostProcessorFormat_UNORM, // expect format in normalized ubyte4 format
126 };
127
128 // expected format of each input
129 std::vector<Format> inputFormats_;
130
131 // post-processor supports multisampled input
132 bool supportMultisampling_;
133
134 // output format
135 Format outputFormat_;
136};
137
138
148
149 public:
150
153
154 public slots:
155
159 virtual void postProcess(ACG::GLState* _glState, const std::vector<const PostProcessorInput*>& _input, const PostProcessorOutput& _output) = 0;
160
165 virtual QString postProcessorName() = 0;
166
167
174 virtual bool isStereoProcessor() {return false;}
175
176
177 /* \brief Provide in/out format info
178 *
179 * The postprocessor might require non-standard in/out formats,
180 * which can be described by initializing a descriptor with the in/out formats.
181 * This is entirely optional, is is assumed that the postprocessor does not care about the formats per default.
182 *
183 */
184 virtual void getFormatDesc(PostProcessorFormatDesc* _desc) {}
185
186
195 virtual QAction* optionsAction() { return 0; };
196
197 private slots:
198
230 virtual QString checkOpenGL() = 0;
231};
232
282Q_DECLARE_INTERFACE(PostProcessorInterface,"OpenFlipper.PostProcessorInterface/1.0")
283
#define DLLEXPORT
Interface to add global image post processor functions from within plugins.
virtual QAction * optionsAction()
Return options menu.
virtual void postProcess(ACG::GLState *_glState, const std::vector< const PostProcessorInput * > &_input, const PostProcessorOutput &_output)=0
post processor function
virtual QString postProcessorName()=0
announce name for the postProcessor function
virtual bool isStereoProcessor()
does post processor resolve stereo buffer
virtual QString checkOpenGL()=0
Check OpenGL capabilities.
virtual ~PostProcessorInterface()
Destructor.
bool bind(osg::GeometryPtr &_geo, Mesh &_mesh)
Definition: bindT.hh:101