48 #ifndef OSG_MODQUADRIC_HH 49 #define OSG_MODQUADRIC_HH 56 #include <OpenMesh/Core/Utils/Property.hh> 57 #include <OpenMesh/Core/Utils/vector_cast.hh> 74 template <
class MeshT>
92 Base::mesh().add_property( quadrics_ );
99 Base::mesh().remove_property(quadrics_);
119 Q q = Base::mesh().property(quadrics_, _ci.
v0);
120 q += Base::mesh().property(quadrics_, _ci.
v1);
122 double err = q(_ci.
p1);
129 return float( (err < max_err_) ? err :
float( Base::ILLEGAL_COLLAPSE ) );
136 Base::mesh().property(quadrics_, _ci.
v1) +=
137 Base::mesh().property(quadrics_, _ci.
v0);
156 Base::set_binary(_binary);
164 Base::set_binary(
false);
184 #if defined(OM_INCLUDE_TEMPLATES) && !defined(OPENMESH_DECIMATER_MODQUADRIC_CC) 185 #define OSG_MODQUADRIC_TEMPLATES 189 #endif // OSG_MODQUADRIC_HH defined Mesh::Point p1
Positions of remaining vertex.
double max_err() const
Return value of max. allowed error.
virtual void initialize(void) override
Initalize the module and prepare the mesh for decimation.
virtual ~ModQuadricT()
Destructor.
ModQuadricT(MeshT &_mesh)
virtual void postprocess_collapse(const CollapseInfo &_ci) override
Post-process halfedge collapse (accumulate quadrics)
void set_max_err(double _err, bool _binary=true)
Mesh decimation module computing collapse priority based on error quadrics.
Mesh::VertexHandle v0
Vertex to be removed.
Mesh::VertexHandle v1
Remaining vertex.
void set_error_tolerance_factor(double _factor) override
set the percentage of maximum quadric error
virtual float collapse_priority(const CollapseInfo &_ci) override