Developer Documentation
DefaultObjectMarker.cc
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40\*===========================================================================*/
41
42
43
45#include "DefaultObjectMarker.hh"
46
47//******************************************************************************
48
49const ACG::Vec4f base_color (0.6f,0.6f,0.6f,1.0f);
50const ACG::Vec4f source_color (0.6f,0.6f,1.0f,1.0f);
51const ACG::Vec4f target_color (1.0f,1.0f,1.0f,1.0f);
52const ACG::Vec4f source_target_color (0.6f,1.0f,1.0f,1.0f);
53
54//******************************************************************************
55
57{
58 if (!_obj->target() && !_obj->source())
59 {
60 _reference = 1;
61 return true;
62 }
63 else if (!_obj->target() && _obj->source())
64 {
65 _reference = 2;
66 return true;
67 }
68 else if (_obj->target() && !_obj->source())
69 {
70 _reference = 3;
71 return true;
72 }
73 else if (_obj->target() && _obj->source())
74 {
75 _reference = 4;
76 return true;
77 }
78
79 return false;
80}
81
82bool DefaultObjectMarker::blendForStencilRefNumber(GLuint _reference, GLenum & _src, GLenum & _dst, ACG::Vec4f & _color)
83{
84 _src = GL_ZERO;
85 _dst = GL_SRC_COLOR;
86
87 switch (_reference)
88 {
89 case 1:
90 _color = base_color;
91 return true;
92 case 2:
93 _color = source_color;
94 return true;
95 case 3:
96 _color = target_color;
97 return true;
98 case 4:
99 _color = source_target_color;
100 return true;
101 default:
102 return false;
103 }
104 return false;
105}
106
bool source()
Definition: BaseObject.cc:289
bool target()
Definition: BaseObject.cc:271
bool stencilRefForObject(BaseObjectData *_obj, GLuint &_reference)
bool blendForStencilRefNumber(GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color)