Developer Documentation
AnimationHelper.hh
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40\*===========================================================================*/
41
42#pragma once
43
44#include <vector>
45
47{
48 public:
49
69 template<typename Scalar>
70 static float approximateCubicBezierParameter(Scalar _atX, Scalar _P0X, Scalar _P1X, Scalar _C0X, Scalar _C1X);
71
75 template<typename Scalar>
76 static std::vector<Scalar> evaluateBezier(float at, std::vector<Scalar> _P0, std::vector<Scalar> _P1, std::vector<Scalar> _C0, std::vector<Scalar> _C1);
77
78 private:
79 template<typename Scalar>
80 static Scalar clampTo01Interval(Scalar _value);
81
82 template<typename Scalar>
83 static Scalar abs(Scalar _value);
84};
85
86//=============================================================================
87#if defined(INCLUDE_TEMPLATES) && !defined(ANIMATIONHELPER_CC)
88#define ANIMATIONHELPER_TEMPLATES
89#include "AnimationHelper.cc"
90#endif
91//=============================================================================
92
static float approximateCubicBezierParameter(Scalar _atX, Scalar _P0X, Scalar _P1X, Scalar _C0X, Scalar _C1X)
Approximates the parameter value for a Bezier curve to get a certain x value Does an iterative DeCast...
static std::vector< Scalar > evaluateBezier(float at, std::vector< Scalar > _P0, std::vector< Scalar > _P1, std::vector< Scalar > _C0, std::vector< Scalar > _C1)
Evaluates the cubic Bezier curve parameterized by P0, P1, C0 and C1 at the parameter value "at".