Developer Documentation
AnimationHandle.hh
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41
42#pragma once
43
48{
49public:
55 inline bool isValid() const { return idAnimation > 0; }
57 inline size_t animationIndex() const { return idAnimation - 1; }
58
60 inline size_t frame() const { return iFrame; }
62 inline void setFrame(size_t _iFrame) { iFrame = _iFrame; }
63
65 inline void firstFrame() { iFrame = 0; }
67 inline void operator++() { ++iFrame; }
69 inline void operator--() { --iFrame; }
70
71 inline bool operator==(const AnimationHandle &rhs) { return (idAnimation == rhs.idAnimation) && (iFrame == rhs.iFrame); }
72 inline bool operator!=(const AnimationHandle &rhs) { return (idAnimation != rhs.idAnimation) || (iFrame != rhs.iFrame); }
73
74private:
78 size_t iFrame;
79};
80
A handle used to refer to an animation or to a specific frame in an animation.
bool isValid() const
Returns true if the handle is valid.
void operator++()
Increases the handle to the next frame (not failsafe)
size_t iFrame
The frame number.
AnimationHandle()
Constructs an invalid animation handle (interpreted as handle of the reference pose)
size_t frame() const
Returns the selected frame (zero based)
AnimationHandle(size_t idAnimation, size_t iFrame=0)
Constructs a valid handle for the given animation and frame.
void firstFrame()
Returns to the first frame.
void setFrame(size_t _iFrame)
Sets the current animation frame (not failsafe)
void operator--()
Decreases the handle to the previous frame (not failsafe)
size_t animationIndex() const
Returns the animation index (zero based)
size_t idAnimation
The one based index of the animation, set to 0 for invalid (or reference pose)