Developer Documentation
iniPluginT_impl.hh
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41 
42 
43 
44 #include "iniPlugin.hh"
45 
47 #include <OpenFlipper/ACGHelper/DrawModeConverter.hh>
48 #include <ObjectTypes/MeshObject/MeshObjectT.hh>
50 
51 template <class MeshObject>
52 void INIPlugin::parseIniFileT(INIFile& _ini, MeshObject* _object) {
53 
54  if ( _object ) {
55 
56  std::vector< QString > draw_modes;
57 
58  if( _ini.get_entry(draw_modes, _object->name(), "MeshDrawMode") )
59  _object->meshNode()->drawMode( listToDrawMode(draw_modes) );
60 
61  }
62 }
63 
64 template <class MeshObject>
65 void INIPlugin::saveIniFileT(INIFile& _ini, MeshObject* _object) {
66 
67  if ( _object ) {
68  _ini.add_entry( _object->name() ,
69  "MeshDrawMode" ,
70  drawModeToList( _object->meshNode()->drawMode()) );
71  }
72 }
73 
DrawModes::DrawMode drawMode() const
Return the own draw modes of this node.
Definition: BaseNode.hh:430
void add_entry(const QString &_section, const QString &_key, const QString &_value)
Addition / modification of a string entry.
Definition: INIFile.cc:257
bool get_entry(QString &_val, const QString &_section, const QString &_key) const
Access to a string entry.
Definition: INIFile.cc:433
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:730
ACG::SceneGraph::MeshNodeT< MeshT > * meshNode()
Get the Scenegraph Mesh Node.
Class for the handling of simple configuration files.
Definition: INIFile.hh:99