Developer Documentation
iniPluginT_impl.hh
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40\*===========================================================================*/
41
42
43
44#include "iniPlugin.hh"
45
47#include <OpenFlipper/ACGHelper/DrawModeConverter.hh>
48#include <ObjectTypes/MeshObject/MeshObjectT.hh>
50
51template <class MeshObject>
52void INIPlugin::parseIniFileT(INIFile& _ini, MeshObject* _object) {
53
54 if ( _object ) {
55
56 std::vector< QString > draw_modes;
57
58 if( _ini.get_entry(draw_modes, _object->name(), "MeshDrawMode") )
59 _object->meshNode()->drawMode( listToDrawMode(draw_modes) );
60
61 }
62}
63
64template <class MeshObject>
65void INIPlugin::saveIniFileT(INIFile& _ini, MeshObject* _object) {
66
67 if ( _object ) {
68 _ini.add_entry( _object->name() ,
69 "MeshDrawMode" ,
70 drawModeToList( _object->meshNode()->drawMode()) );
71 }
72}
73
QString name() const
return the name of the object. The name defaults to NONAME if unset.
Definition: BaseObject.cc:728
Class for the handling of simple configuration files.
Definition: INIFile.hh:100
bool get_entry(QString &_val, const QString &_section, const QString &_key) const
Access to a string entry.
Definition: INIFile.cc:433
void add_entry(const QString &_section, const QString &_key, const QString &_value)
Addition / modification of a string entry.
Definition: INIFile.cc:257
ACG::SceneGraph::MeshNodeT< MeshT > * meshNode()
Get the Scenegraph Mesh Node.