ACG_CLASSNAME(SplatCloudNode) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
Active enum value | ACG::SceneGraph::BaseNode | |
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
availableDrawModes() const override | ACG::SceneGraph::SplatCloudNode | inlinevirtual |
backfaceCulling_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
boundingBox(ACG::Vec3d &_bbMin, ACG::Vec3d &_bbMax) override | ACG::SceneGraph::SplatCloudNode | virtual |
ChildIter typedef | ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
Color typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
colorsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
createVBO() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
DEFAULT_INDEX (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | privatestatic |
DEFAULT_POSITION (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | privatestatic |
DEFAULT_SELECTION (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | privatestatic |
DEFAULT_VIEWLIST (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | privatestatic |
defaultColor() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
defaultColor_ | ACG::SceneGraph::SplatCloudNode | private |
defaultNormal() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
defaultNormal_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
defaultPointsize() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
defaultPointsize_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
delete_subtree() | ACG::SceneGraph::BaseNode | |
destroyVBO() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
dotsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::SplatCloudNode | virtual |
drawMode() const | ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::SplatCloudNode | inlinevirtual |
find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
geometryShaderQuads_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
getBackfaceCulling() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getColor(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getGeometryShaderQuads() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getIndex(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getNormal(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getPointsize(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getPointsizeScale() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getPosition(int _idx) const | ACG::SceneGraph::SplatCloudNode | inline |
getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::SplatCloudNode | virtual |
getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
getSelection(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
getViewlist(int _idx) const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
hidden() | ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::BaseNode | inline |
Index typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
isDirty() const | ACG::SceneGraph::BaseNode | inline |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
modifiedAll() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedNormals() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedPickColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedPointsizes() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedPositions() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
modifiedSelections() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::BaseNode | |
NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
Normal typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
normalsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
parent() | ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::BaseNode | |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::SplatCloudNode | virtual |
pickColorsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
pickDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
pickingBaseIndex_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
pointsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
Pointsize typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
pointsizeScale_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
pointsizesModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
Position typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
positionsModified_ | ACG::SceneGraph::SplatCloudNode | private |
push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
rebuildVBO(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBOColors() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBONormals() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBOPickColors(GLState &_state) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBOPointsizes() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBOPositions() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
rebuildVBOSelections() (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
SecondPass enum value | ACG::SceneGraph::BaseNode | |
Selection typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
selectionsModified_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
setBackfaceCulling(bool _enable) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setDefaultColor(const Color &_color) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setDefaultNormal(const Normal &_normal) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setDefaultPointsize(const Pointsize &_pointsize) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
setGeometryShaderQuads(bool _enable) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
setPointsizeScale(float _scale) (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::BaseNode | inline |
splatCloud() const (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | inline |
splatCloud_ | ACG::SceneGraph::SplatCloudNode | private |
SplatCloudNode(const SplatCloud &_splatCloud, BaseNode *_parent=0, std::string _name="<SplatCloudNode>") | ACG::SceneGraph::SplatCloudNode | |
splatsDrawMode_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
status() const | ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::BaseNode | |
TraverseMode enum name | ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::BaseNode | inline |
vboColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboData_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboDecl_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboGlId_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboModified() const | ACG::SceneGraph::SplatCloudNode | inlineprivate |
vboNormalsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboNumSplats_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboPickColorsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboPointsizesOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboPositionsOffset_ | ACG::SceneGraph::SplatCloudNode | private |
vboSelectionsOffset_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboStride_ (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | private |
vboStructureModified() const | ACG::SceneGraph::SplatCloudNode | inlineprivate |
Viewlist typedef (defined in ACG::SceneGraph::SplatCloudNode) | ACG::SceneGraph::SplatCloudNode | |
visible() | ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
~SplatCloudNode() | ACG::SceneGraph::SplatCloudNode | |