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ACG::SceneGraph::PolyLineNodeT< PolyLine > Member List

This is the complete list of members for ACG::SceneGraph::PolyLineNodeT< PolyLine >, including all inherited members.

ACG_CLASSNAME(PolyLineNodeT)ACG::SceneGraph::PolyLineNodeT< PolyLine >
Active enum valueACG::SceneGraph::BaseNode
addCustomBuffer(const ACG::VertexElement &_desc, const void *_buffer)ACG::SceneGraph::PolyLineNodeT< PolyLine >
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) constACG::SceneGraph::BaseNode
availableDrawModes() const overrideACG::SceneGraph::PolyLineNodeT< PolyLine >virtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) overrideACG::SceneGraph::PolyLineNodeT< PolyLine >virtual
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNodeinline
childrenBegin() constACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::BaseNodeinline
childrenEnd() constACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNodeinline
childrenRBegin() constACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::BaseNodeinline
childrenREnd() constACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
customBuffers_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
delete_subtree()ACG::SceneGraph::BaseNode
draw(GLState &, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::PolyLineNodeT< PolyLine >virtual
drawMode() constACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
fillVertexBuffer(void *_buf, size_t _bufSize, bool _addLineStripEndVertex)ACG::SceneGraph::PolyLineNodeT< PolyLine >
find(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::BaseNodeinline
getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) overrideACG::SceneGraph::PolyLineNodeT< PolyLine >virtual
getRenderObjectUniformPool()ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
id() constACG::SceneGraph::BaseNodeinline
isDirty() constACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::BaseNode
multipassNode() constACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
multipassStatus() constACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
name() constACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::BaseNodeinline
nChildren() constACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
operator=(const PolyLineNodeT &_rhs)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
parent()ACG::SceneGraph::BaseNodeinline
parent() constACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::BaseNode
pick(GLState &_state, PickTarget _target) overrideACG::SceneGraph::PolyLineNodeT< PolyLine >virtual
pick_edges(GLState &_state, unsigned int _offset) (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
pick_spheres(GLState &_state) (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
pick_spheres_screen(GLState &_state) (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
pick_vertices(GLState &_state) (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
pickingEnabled()ACG::SceneGraph::BaseNodeinline
Point typedef (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >
POINTS_SPHERESACG::SceneGraph::PolyLineNodeT< PolyLine >private
POINTS_SPHERES_SCREENACG::SceneGraph::PolyLineNodeT< PolyLine >private
polyline() (defined in ACG::SceneGraph::PolyLineNodeT< PolyLine >)ACG::SceneGraph::PolyLineNodeT< PolyLine >inline
polyline_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
PolyLineNodeT(PolyLine &_pl, BaseNode *_parent=0, std::string _name="<PolyLineNode>")ACG::SceneGraph::PolyLineNodeT< PolyLine >
PolyLineNodeT(const PolyLineNodeT &_rhs)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
polylinePropMap_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
push_back(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::BaseNodeinline
SecondPass enum valueACG::SceneGraph::BaseNode
selectedEdgeIndexBuffer_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
selectedVertexIndexBuffer_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::BaseNodeinline
setCustomBuffer(int _id, const void *_buffer)ACG::SceneGraph::PolyLineNodeT< PolyLine >
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNodeinline
setupVertexDeclaration(VertexDeclaration *_dst, int _colorSource) constACG::SceneGraph::PolyLineNodeT< PolyLine >
show()ACG::SceneGraph::BaseNodeinline
sphere_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
status() constACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::BaseNode
TraverseMode enum nameACG::SceneGraph::BaseNode
traverseMode() constACG::SceneGraph::BaseNodeinline
update()ACG::SceneGraph::PolyLineNodeT< PolyLine >inline
updateVBO()ACG::SceneGraph::PolyLineNodeT< PolyLine >private
updateVBO_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
vbo_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
vertexDecl_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
vertexDeclECol_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
vertexDeclVCol_ACG::SceneGraph::PolyLineNodeT< PolyLine >private
visible()ACG::SceneGraph::BaseNodeinline
writeVertex(unsigned int _vertex, void *_dst)ACG::SceneGraph::PolyLineNodeT< PolyLine >private
writeVertexColor(unsigned int _vertex, bool _colorSourceVertex, void *_dst) constACG::SceneGraph::PolyLineNodeT< PolyLine >private
~BaseNode()ACG::SceneGraph::BaseNodevirtual
~PolyLineNodeT()ACG::SceneGraph::PolyLineNodeT< PolyLine >