ambientColor(Vec4f _color) | ACG::SceneGraph::LightSource | |
ambientColor() const | ACG::SceneGraph::LightSource | |
ambientColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
brightness(const float _brightness) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
brightness() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
brightness_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
constantAttenuation(float _constantAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
constantAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
constantAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
diffuseColor(Vec4f _color) | ACG::SceneGraph::LightSource | |
diffuseColor() const | ACG::SceneGraph::LightSource | |
diffuseColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
direction() const | ACG::SceneGraph::LightSource | |
direction(Vec3d _pos) | ACG::SceneGraph::LightSource | |
directional() const | ACG::SceneGraph::LightSource | |
disable() | ACG::SceneGraph::LightSource | |
enable() | ACG::SceneGraph::LightSource | |
enabled() const | ACG::SceneGraph::LightSource | |
enabled_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
fixedPosition(bool _state) | ACG::SceneGraph::LightSource | |
fixedPosition() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
fixedPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
initialPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
initialPositionInit_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
initialSpotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
LightNode | ACG::SceneGraph::LightSource | friend |
LightSource() | ACG::SceneGraph::LightSource | |
linearAttenuation(float _linearAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
linearAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
linearAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
position(Vec3d _pos) | ACG::SceneGraph::LightSource | |
position() const | ACG::SceneGraph::LightSource | |
position_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
quadraticAttenuation(float _quadraticAttenuation) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
quadraticAttenuation() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
quadraticAttenuation_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
radius() const | ACG::SceneGraph::LightSource | inline |
radius(const float _radius) | ACG::SceneGraph::LightSource | inline |
radius_ | ACG::SceneGraph::LightSource | protected |
realPosition_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
realSpotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
setColor(const Vec4f &_ambient, const Vec4f &_diffuse, const Vec4f &_specular) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
specularColor(Vec4f _color) | ACG::SceneGraph::LightSource | |
specularColor() const | ACG::SceneGraph::LightSource | |
specularColor_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
spotCutoff(float _cutoff) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
spotCutoff() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
spotCutoff_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
spotDirection(Vec3d _pos) | ACG::SceneGraph::LightSource | |
spotDirection() const | ACG::SceneGraph::LightSource | |
spotDirection_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |
spotExponent(float _exponent) (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
spotExponent() const (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | |
spotExponent_ (defined in ACG::SceneGraph::LightSource) | ACG::SceneGraph::LightSource | protected |