Developer Documentation
TextureControl2DTextureHandlingT_impl.hh
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41
42
43
44#define TEXTURECONTROL_2D_TEXTURE_HANDLING_C
45
46#include "TextureControl.hh"
47
48template< typename MeshT >
50{
51 if ( !_mesh.has_vertex_texcoords2D() )
52 _mesh.request_vertex_texcoords2D();
53
54 for (auto v_it : _mesh.vertices()) {
55
56 // Get the value of the property
57 OpenMesh::Vec2d value = _mesh.property(_texProp, v_it);
58
59 // Write result to the openmesh texture coordinates
60 _mesh.set_texcoord2D( v_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
61 }
62}
63
64template< typename MeshT >
66{
67 if ( !_mesh.has_halfedge_texcoords2D() )
68 _mesh.request_halfedge_texcoords2D();
69
70 for (auto h_it : _mesh.halfedges()) {
71
72 // Get the value of the property
73 OpenMesh::Vec2d value = _mesh.property(_texProp, h_it);
74
75 // Write result to the openmesh texture coordinates
76 _mesh.set_texcoord2D( h_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
77 }
78}
79
80
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property.