Developer Documentation
TextureControl2DTextureHandlingT_impl.hh
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\*===========================================================================*/
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#define TEXTURECONTROL_2D_TEXTURE_HANDLING_C
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#include "TextureControl.hh"
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template
<
typename
MeshT >
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void
TextureControlPlugin::copyTexture
(
Texture
&
/*_texture*/
, MeshT& _mesh,
OpenMesh::VPropHandleT< OpenMesh::Vec2d >
_texProp )
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{
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if
( !_mesh.has_vertex_texcoords2D() )
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_mesh.request_vertex_texcoords2D();
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for
(
typename
MeshT::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) {
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// Get the value of the property
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OpenMesh::Vec2d
value = _mesh.property(_texProp, *v_it);
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// Write result to the openmesh texture coordinates
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_mesh.set_texcoord2D( *v_it,
ACG::Vec2f
(
float
(value[0]),
float
(value[1]) ) );
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}
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}
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template
<
typename
MeshT >
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void
TextureControlPlugin::copyTexture
(
Texture
&
/*_texture*/
, MeshT& _mesh,
OpenMesh::HPropHandleT< OpenMesh::Vec2d >
_texProp )
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{
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if
( !_mesh.has_halfedge_texcoords2D() )
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_mesh.request_halfedge_texcoords2D();
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for
(
typename
MeshT::HalfedgeIter h_it = _mesh.halfedges_begin(); h_it != _mesh.halfedges_end(); ++h_it) {
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// Get the value of the property
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OpenMesh::Vec2d
value = _mesh.property(_texProp, *h_it);
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// Write result to the openmesh texture coordinates
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_mesh.set_texcoord2D( *h_it,
ACG::Vec2f
(
float
(value[0]),
float
(value[1]) ) );
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}
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}
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OpenMesh::VPropHandleT
Definition:
Property.hh:484
OpenMesh::HPropHandleT
Definition:
Property.hh:499
Texture
Definition:
TextureData.hh:68
OpenMesh::VectorT< double, 2 >
TextureControlPlugin::copyTexture
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...
Definition:
TextureControl1DTextureHandlingT_impl.hh:50
Plugin-TextureControl
TextureControl2DTextureHandlingT_impl.hh
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