Developer Documentation
TextureControl2DTextureHandlingT_impl.hh
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41 
42 
43 
44 #define TEXTURECONTROL_2D_TEXTURE_HANDLING_C
45 
46 #include "TextureControl.hh"
47 
48 template< typename MeshT >
50 {
51  if ( !_mesh.has_vertex_texcoords2D() )
52  _mesh.request_vertex_texcoords2D();
53 
54  for ( typename MeshT::VertexIter v_it = _mesh.vertices_begin(); v_it != _mesh.vertices_end(); ++v_it) {
55 
56  // Get the value of the property
57  OpenMesh::Vec2d value = _mesh.property(_texProp, *v_it);
58 
59  // Write result to the openmesh texture coordinates
60  _mesh.set_texcoord2D( *v_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
61  }
62 }
63 
64 template< typename MeshT >
66 {
67  if ( !_mesh.has_halfedge_texcoords2D() )
68  _mesh.request_halfedge_texcoords2D();
69 
70  for ( typename MeshT::HalfedgeIter h_it = _mesh.halfedges_begin(); h_it != _mesh.halfedges_end(); ++h_it) {
71 
72  // Get the value of the property
73  OpenMesh::Vec2d value = _mesh.property(_texProp, *h_it);
74 
75  // Write result to the openmesh texture coordinates
76  _mesh.set_texcoord2D( *h_it, ACG::Vec2f(float(value[0]), float(value[1]) ) );
77  }
78 }
79 
80 
void copyTexture(Texture &_texture, MeshT &_mesh, OpenMesh::VPropHandleT< double > _texProp)
Copy the supplied 1D vertex property to both coordinates of the 2D vertex OM texture property...