Developer Documentation
StatusViewNodeT.hh
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* OpenFlipper *
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\*===========================================================================*/
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//=============================================================================
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//
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// StatusViewNode: Combined rendering of multiple Status Nodes
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//
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//=============================================================================
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#ifndef STATUSVIEWNODE_HH
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#define STATUSVIEWNODE_HH
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//== INCLUDES =================================================================
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#include <
OpenFlipper/common/GlobalDefines.hh
>
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#include <ACG/Scenegraph/StatusNodesT.hh>
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#include "StatusNodeMods.hh"
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//== CLASS DEFINITION =========================================================
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namespace
ACG
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{
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namespace
SceneGraph
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{
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template
<
class
MeshT>
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class
DLLEXPORTONLY
StatusViewNodeT
:
public
ACG::SceneGraph::BaseNode
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{
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public
:
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StatusViewNodeT
(
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BaseNode
* _parent,
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const
std::string& _name,
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ACG::SceneGraph::SelectionNodeT<MeshT>
* _statusNode,
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ACG::SceneGraph::StatusNodeT
<MeshT,
AreaNodeMod<MeshT>
>* _areaNode,
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ACG::SceneGraph::StatusNodeT
<MeshT,
HandleNodeMod<MeshT>
>* _handleNode,
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ACG::SceneGraph::StatusNodeT
<MeshT,
FeatureNodeMod<MeshT>
>* _featureNode);
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// BaseNode implementation
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ACG_CLASSNAME(StatusNodeView);
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void
draw(
GLState
& ,
const
DrawModes::DrawMode
& )
override
;
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void
getRenderObjects(
IRenderer
* _renderer,
GLState
& _state ,
const
DrawModes::DrawMode
& _drawMode ,
const
Material
* _mat)
override
;
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void
enter(
GLState
& _state,
const
DrawModes::DrawMode
& _drawmode)
override
;
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void
leave(
GLState
& _state,
const
DrawModes::DrawMode
& _drawmode)
override
;
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private
:
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ACG::SceneGraph::SelectionNodeT<MeshT>
* statusNode_;
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ACG::SceneGraph::StatusNodeT<MeshT, AreaNodeMod<MeshT>
>* areaNode_;
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ACG::SceneGraph::StatusNodeT<MeshT, HandleNodeMod<MeshT>
>* handleNode_;
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ACG::SceneGraph::StatusNodeT<MeshT, FeatureNodeMod<MeshT>
>* featureNode_;
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// visibility of nodes
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bool
statusNodeVis_;
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bool
areaNodeVis_;
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bool
handleNodeVis_;
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bool
featureNodeVis_;
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};
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}
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}
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//=============================================================================
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#if defined(INCLUDE_TEMPLATES) && !defined(STATUSVIEWNODE_C)
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#define STATUS_VIEW_NODE_TEMPLATES
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#include "StatusViewNodeT_impl.hh"
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#endif
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//=============================================================================
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#endif // STATUSVIEWNODE_HH
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//=============================================================================
ACG::GLState
Definition:
GLState.hh:213
AreaNodeMod
Definition:
StatusNodeMods.hh:75
ACG
Namespace providing different geometric functions concerning angles.
Definition:
BaseObjectData.hh:68
ACG::SceneGraph::StatusNodeT
Definition:
StatusNodesT.hh:207
ACG::IRenderer
Definition:
IRenderer.hh:78
SceneGraph
Definition:
QtPrincipalAxisDialog.hh:67
ACG::SceneGraph::SelectionNodeT< MeshT >
FeatureNodeMod
Definition:
StatusNodeMods.hh:197
ACG::SceneGraph::BaseNode
Definition:
BaseNode.hh:104
ACG::SceneGraph::DrawModes::DrawMode
Specifies a DrawMode.
Definition:
DrawModes.hh:288
HandleNodeMod
Definition:
StatusNodeMods.hh:124
ACG::SceneGraph::StatusViewNodeT
Definition:
StatusViewNodeT.hh:69
GlobalDefines.hh
ACG::SceneGraph::Material
Definition:
MaterialNode.hh:79
Type-OpenMesh
ObjectTypes
MeshObject
StatusViewNodeT.hh
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