Developer Documentation
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Public Member Functions | |
StatusViewNodeT (BaseNode *_parent, const std::string &_name, ACG::SceneGraph::SelectionNodeT< MeshT > *_statusNode, ACG::SceneGraph::StatusNodeT< MeshT, AreaNodeMod< MeshT > > *_areaNode, ACG::SceneGraph::StatusNodeT< MeshT, HandleNodeMod< MeshT > > *_handleNode, ACG::SceneGraph::StatusNodeT< MeshT, FeatureNodeMod< MeshT > > *_featureNode) | |
ACG_CLASSNAME (StatusNodeView) | |
void | draw (GLState &, const DrawModes::DrawMode &) override |
Draw this node using the draw modes _drawMode. More... | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
Deferred draw call with shader based renderer. More... | |
void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
Public Member Functions inherited from ACG::SceneGraph::BaseNode | |
BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. | |
virtual | ~BaseNode () |
Destructor. | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | boundingBox (Vec3d &, Vec3d &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) | |
void | setDirty (bool _dirty=true) |
mark node for redrawn | |
bool | isDirty () const |
Check if node should be redrawn. | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. | |
ConstChildIter | childrenBegin () const |
Same but cont . | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. | |
ConstChildIter | childrenEnd () const |
Same but const . | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. | |
ConstChildRIter | childrenRBegin () const |
Same but const. | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. | |
ConstChildRIter | childrenREnd () const |
Same but const . | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. | |
const BaseNode * | parent () const |
Get the nodes parent node. | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. | |
void | set_status (StatusMode _s) |
Set the status of this node. | |
void | hide () |
Hide Node: set status to HideNode. | |
void | show () |
Show node: set status to Active. | |
bool | visible () |
Is node visible (status == Active)? | |
bool | hidden () |
Is node not visible (status != Active)? | |
std::string | name () const |
Returns: name of node (needs not be unique) | |
void | name (const std::string &_name) |
rename a node | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Attributes | |
ACG::SceneGraph::SelectionNodeT< MeshT > * | statusNode_ |
ACG::SceneGraph::StatusNodeT< MeshT, AreaNodeMod< MeshT > > * | areaNode_ |
ACG::SceneGraph::StatusNodeT< MeshT, HandleNodeMod< MeshT > > * | handleNode_ |
ACG::SceneGraph::StatusNodeT< MeshT, FeatureNodeMod< MeshT > > * | featureNode_ |
bool | statusNodeVis_ |
bool | areaNodeVis_ |
bool | handleNodeVis_ |
bool | featureNodeVis_ |
Additional Inherited Members | |
Public Types inherited from ACG::SceneGraph::BaseNode | |
enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children | |
enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. | |
Definition at line 69 of file StatusViewNodeT.hh.
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overridevirtual |
Draw this node using the draw modes _drawMode.
This function is called when the scenegraph is traversed by the classical draw routines.
In this call the node should draw it's content via OpenGL.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 88 of file StatusViewNodeT_impl.hh.
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overridevirtual |
This function is called when traversing the scene graph and arriving at this node. It can be used to store GL states that will be changed in order to restore then in the leave() function.
There are two overloads of the enter() function, one with IRenderer* parameter, the other one without. As long the overload with IRenderer* parameter is not being overridden, all renderers will make use of the overload without the IRenderer* parameter. If the overload with IRenderer* parameter is being overridden, only legacy renderers will use the version without the additional parameter and new renderers implementing the IRenderer interface will use the version with the additional parameter.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 236 of file StatusViewNodeT_impl.hh.
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overridevirtual |
Deferred draw call with shader based renderer.
The renderer calls this function to collect the geometry that should be rendered from the nodes.
Add any renderable geometry to the renderer via _renderer->addRenderObject()
The material is fetched from the last active material node and may be used to setup Renderobjects, but may as well be ignored.
_renderer | The renderer which will be used. Add your geometry into this class |
_state | The current GL State when this object is called |
_drawMode | The active draw mode |
_mat | Current material |
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 169 of file StatusViewNodeT_impl.hh.
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overridevirtual |
The leave function is used to restore GL states the have been changed. This function must restore the status before enter()!
There are two overloads of the leave() function, one with IRenderer* parameter, the other one without. As long the overload with IRenderer* parameter is not being overridden, all renderers will make use of the overload without the IRenderer* parameter. If the overload with IRenderer* parameter is being overridden, only legacy renderers will use the version without the additional parameter and new renderers implementing the IRenderer interface will use the version with the additional parameter.
Reimplemented from ACG::SceneGraph::BaseNode.
Definition at line 259 of file StatusViewNodeT_impl.hh.