Developer Documentation
Renderer.cc
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40\*===========================================================================*/
41
42
43
44#include "Renderer.hh"
45
46
48#include <ACG/GL/ShaderCache.hh>
49
50
51
52// =================================================
53
54Renderer::Renderer()
55{
56}
57
58
59Renderer::~Renderer()
60{
61}
62
63
64void Renderer::initializePlugin()
65{
66}
67
68
69
70void Renderer::render(ACG::GLState* _glState, Viewer::ViewerProperties& _properties)
71{
72 // collect renderobjects + prepare OpenGL state
74
75 // render every object
76 for (int i = 0; i < getNumRenderObjects(); ++i)
78
79 // restore common opengl state
80 // log window remains hidden otherwise
82
83// dumpRenderObjectsToFile("../../dump_ro.txt", &sortedObjects_[0]);
84}
85
86
87QString Renderer::checkOpenGL()
88{
89 if (!ACG::openGLVersion(3, 2))
90 return QString("Insufficient OpenGL Version! OpenGL 3.2 or higher required");
91
92 QString missing("");
93
94 return missing;
95}
96
97
98
99
ACG::RenderObject * getRenderObject(int i)
Get render objects in the sorted list by index (not including overlay objects)
Definition: IRenderer.cc:1211
int getNumRenderObjects() const
Get the number of collected render objects (not including overlay objects or gl4.2 line objects)
Definition: IRenderer.cc:1201
virtual void renderObject(ACG::RenderObject *_obj, GLSL::Program *_prog=0, bool _constRenderStates=false, const std::vector< unsigned int > *_shaderModifiers=0)
Render one renderobject.
Definition: IRenderer.cc:1129
virtual void finishRenderingPipeline(bool _drawOverlay=true)
Draw overlay objects and reset OpenGL state.
Definition: IRenderer.cc:667
virtual void prepareRenderingPipeline(ACG::GLState *_glState, ACG::SceneGraph::DrawModes::DrawMode _drawMode, ACG::SceneGraph::BaseNode *_scenegraphRoot)
Prepares renderer and OpenGL for any draw-related calls including.
Definition: IRenderer.cc:532
void drawMode(ACG::SceneGraph::DrawModes::DrawMode _mode)
set draw mode (No test if this mode is available!)
bool openGLVersion(const int _major, const int _minor, bool _verbose)
Definition: gl.cc:129
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node