Developer Documentation
OSDTransformNode.cc
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40\*===========================================================================*/
41
42//================================================================
43//
44// CLASS OSDTransformNode - IMPLEMENTATION
45//
46//================================================================
47
48
49//== INCLUDES ====================================================
50
51
52#include "OSDTransformNode.hh"
53
55
56
57//== NAMESPACES ==================================================
58
59
60namespace ACG {
61namespace SceneGraph {
62
63
64//== IMPLEMENTATION ==============================================
65
66
67void OSDTransformNode::enterOSD( GLState &_state, const DrawModes::DrawMode &_drawMode )
68{
69 _state.push_modelview_matrix();
70
71 int left, bottom, width, height;
72 _state.get_viewport( left, bottom, width, height );
73
74 double aspect = _state.aspect();
75
76 _state.push_projection_matrix();
77 _state.reset_projection();
78
79 _state.perspective( 45.0, aspect, 0.8, 20.0 );
80
81 _state.push_modelview_matrix();
82 _state.reset_modelview();
83
84 double posX = left + center_[0] * width;
85 double posY = bottom + center_[1] * height;
86
87 ACG::Vec3d pos = _state.unproject( ACG::Vec3d( posX, posY, 0.1 ) );
88
89 _state.pop_modelview_matrix();
90
91 GLMatrixd modelview = _state.modelview();
92
93 modelview(0,3) = 0.0;
94 modelview(1,3) = 0.0;
95 modelview(2,3) = 0.0;
96
97 _state.set_modelview( modelview );
98 _state.translate( pos[0], pos[1], pos[2], MULT_FROM_LEFT );
99}
100
101
102//----------------------------------------------------------------
103
104
105void OSDTransformNode::leaveOSD( GLState &_state, const DrawModes::DrawMode &_drawMode )
106{
107 _state.pop_projection_matrix();
108 _state.pop_modelview_matrix();
109}
110
111
112//================================================================
113
114
115} // namespace SceneGraph
116} // namespace ACG
void translate(Scalar _x, Scalar _y, Scalar _z, MultiplyFrom _mult_from=MULT_FROM_RIGHT)
multiply self with translation matrix (x,y,z)
Namespace providing different geometric functions concerning angles.
GLMatrixT< double > GLMatrixd
typedef
Definition: GLMatrixT.hh:324