74 return ( _object != 0 );
95 return &
object->plane();
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
PlaneNode * planeNode()
Get the scenegraph Node.
PlaneNode * planeNode(BaseObjectData *_object)
Get a PlaneNode from an object.
bool dataType(DataType _type) const
PlaneObject * planeObject(BaseObjectData *_object)
Cast an BaseObject to a PlaneObject if possible.
Plane * plane(BaseObjectData *_object)
Get a Plane from an object.