Developer Documentation
BaseObjectData.hh
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41 
42 
43 //=============================================================================
44 //
45 // Types
46 //
47 //=============================================================================
48 
55 #pragma once
56 
57 
58 //== INCLUDES =================================================================
59 
62 #include <vector>
63 #include <ACG/Scenegraph/PickTarget.hh>
64 #include <ACG/Scenegraph/DrawModes.hh>
65 
66 //== FORWARD Declarations to avoid gl qt collisions =================================================================
67 
68 namespace ACG {
69 namespace SceneGraph {
70 
71 class MaterialNode;
73 class SeparatorNode;
74 class BaseNode;
75 class BoundingBoxNode;
76 class StencilRefNode;
77 class ShaderNode;
78 
79 }
80 }
81 
82 
83 //== TYPEDEFS FOR SCENEGRAPH ===============================================
96 
97 //== CLASS DEFINITION =========================================================
98 
103 {
104 
105  friend class Core;
106 
107  Q_OBJECT
108 
109  public:
110 
115  BaseObjectData(const BaseObjectData& _object);
116 
118  BaseObjectData();
119 
121  virtual ~BaseObjectData();
122 
123  private:
125  void initializeScenegraphNodes();
126 
129  //===========================================================================
132  //===========================================================================
133 
134  public:
138  virtual void cleanup() override;
139 
140 
143  virtual void setName(QString _name ) override;
144 
145  //===========================================================================
148  //===========================================================================
149 
150  public :
152  virtual void show();
153 
155  virtual void hide();
156 
158  virtual bool visible() override;
159 
161  virtual void visible(bool _visible) override;
162 
166  SeparatorNode* baseNode();
167 
173  virtual bool hasNode(BaseNode* _node);
174 
177  virtual BaseNode* primaryNode();
178 
182  QtTranslationManipulatorNode* manipulatorNode();
183 
189  virtual ACG::SceneGraph::ShaderNode* shaderNode();
190 
192  MaterialNode* materialNode();
193 
195  const MaterialNode* materialNode() const;
196 
198  BoundingBoxNode* boundingBoxNode();
199 
201  StencilRefNode* stencilRefNode();
202 
204  bool manipPlaced();
205 
207  void manipPlaced( bool _placed );
208 
210  void getBoundingBox(ACG::Vec3d& bbmin, ACG::Vec3d& bbmax);
211 
216  void setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode& _mode, const bool& _force = false);
217 
218  private :
219 
220 
222 
225 
228 
231 
234 
237 
240 
244  //===========================================================================
247  //===========================================================================
248 
249  public :
251  virtual bool picked( uint _node_idx );
252 
257  virtual void enablePicking( bool _enable );
258 
263  virtual bool pickingEnabled();
264 
279  virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget,
280  const ACG::Vec3d _hitPoint,
281  const ACG::Vec3d _start ,
282  const ACG::Vec3d _dir,
283  const unsigned int _targetIdx );
284 
287  //===========================================================================
290  //===========================================================================
291 
292  protected:
301  virtual void update(UpdateType _type = UPDATE_ALL ) override;
302 
305  //===========================================================================
313  //===========================================================================
314  public:
329  template< typename NodeT >
330  bool addAdditionalNode(NodeT* _node , QString _pluginName, QString _nodeName , int _id = 0);
331 
342  bool hasAdditionalNode(QString _pluginName, QString _nodeName , int _id = 0);
343 
354  template< typename NodeT >
355  bool getAdditionalNode(NodeT*& _node , QString _pluginName, QString _nodeName , int _id = 0 );
356 
369  template< typename NodeT >
370  bool removeAdditionalNode(NodeT*& _node, QString _pluginName, QString _nodeName , int _id = 0 );
371  private:
375  std::vector< std::pair <BaseNode*,QString> > additionalNodes_;
376 
379 };
380 
381 
382 //=============================================================================
383 
384 #if defined(INCLUDE_TEMPLATES) && !defined(BASEOBJECTDATA_C)
385 #define BASEOBJECT_TEMPLATES
386 #include "BaseObjectDataT_impl.hh"
387 #endif
388 
MaterialNode * materialNode_
Scenegraph Material Node for the object.
BoundingBoxNode * boundingBoxNode_
Bounding box node for the object.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
Namespace providing different geometric functions concerning angles.
#define DLLEXPORT
StencilRefNode * stencilRefNode_
Stencil reference node for the object.
Definition: Core.hh:132
PickTarget
What target to use for picking.
Definition: PickTarget.hh:73
ACG::SceneGraph::SeparatorNode SeparatorNode
Seperator Node.
bool manipPlaced_
rootNode of global Scenegraph structure
Update type class.
Definition: UpdateType.hh:60
ACG::SceneGraph::QtTranslationManipulatorNode QtTranslationManipulatorNode
ManipulatorNode.
ACG::SceneGraph::BoundingBoxNode BoundingBoxNode
Bounding box Node.
SeparatorNode * rootNode_
rootNode of global Scenegraph structure
ACG::SceneGraph::StencilRefNode StencilRefNode
Stencil reference Node.
ACG::SceneGraph::MaterialNode MaterialNode
Materialnode.
SeparatorNode * separatorNode_
Separator at top of Scenegraph structure used for this Object.
ACG::SceneGraph::BaseNode BaseNode
Base Node.
std::vector< std::pair< BaseNode *, QString > > additionalNodes_
QtTranslationManipulatorNode * manipulatorNode_
Manipulator used for this Object.