Developer Documentation
ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection > Class Template Reference
Inheritance diagram for ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >:
ACG::SceneGraph::ACG::SceneGraph::BaseNode

Public Types

typedef PolyLineCollection::PolyLine::Point Point
 
- Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children
 
enum  PASSES {
  NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2,
  PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6,
  PASS_7 = 1 << 7, PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different.
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type.
 

Public Member Functions

 PolyLineCollectionNodeT (PolyLineCollection &_pl, BaseNode *_parent=0, std::string _name="<PolyLineCollectionNode>")
 Constructor.
 
virtual ~PolyLineCollectionNodeT ()
 Destructor.
 
PolyLineCollectionpolyline_collection ()
 
 ACG_CLASSNAME (PolyLineCollectionNodeT)
 static name of this class
 
DrawModes::DrawMode availableDrawModes () const
 return available draw modes
 
void boundingBox (Vec3d &_bbMin, Vec3d &_bbMax)
 update bounding box
 
void draw (GLState &, const DrawModes::DrawMode &_drawMode)
 draw lines and normals
 
void pick (GLState &_state, PickTarget _target)
 picking
 
void getRenderObjects (ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)
 Add the objects to the given renderer. More...
 
void update ()
 Trigger an update of the vbo.
 
void resetVBO ()
 
- Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor.
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child.
 
virtual ~BaseNode ()
 Destructor.
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling)
 
void setDirty (bool _dirty=true)
 mark node for redrawn
 
bool isDirty () const
 Check if node should be redrawn.
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children.
 
ConstChildIter childrenBegin () const
 Same but cont.
 
ChildIter childrenEnd ()
 Returns: end-iterator of children.
 
ConstChildIter childrenEnd () const
 Same but const.
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children.
 
ConstChildRIter childrenRBegin () const
 Same but const.
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children.
 
ConstChildRIter childrenREnd () const
 Same but const.
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children.
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node.
 
const BaseNodeparent () const
 Get the nodes parent node.
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status.
 
void set_status (StatusMode _s)
 Set the status of this node.
 
void hide ()
 Hide Node: set status to HideNode.
 
void show ()
 Show node: set status to Active.
 
bool visible ()
 Is node visible (status == Active)?
 
bool hidden ()
 Is node not visible (status != Active)?
 
std::string name () const
 Returns: name of node (needs not be unique)
 
void name (const std::string &_name)
 rename a node
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node.
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed.
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node.
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Member Functions

 PolyLineCollectionNodeT (const PolyLineCollectionNodeT &_rhs)
 Copy constructor (not used)
 
PolyLineCollectionNodeToperator= (const PolyLineCollectionNodeT &_rhs)
 Assignment operator (not used)
 
void updateVBO ()
 Trigger an update of the vbo. More...
 
void pick_vertices (GLState &_state)
 
void pick_edges (GLState &_state, unsigned int _offset=0)
 

Private Attributes

ACG::VertexDeclaration vertexDecl_
 Buffer organization.
 
ACG::VertexDeclaration vertexDeclVColor_
 
ACG::VertexDeclaration vertexDeclEColor_
 
PolyLineCollectionpolyline_collection_
 The associated poly line collection.
 
GeometryBuffer vbo_
 VBO used to render the poly line.
 
IndexBuffer ibo_
 IBO used to render the poly line.
 
bool updateVBO_
 Flag to trigger update of vbo.
 
GLSpheresphere_
 Sphere for VertexSphere DrawMode.
 
std::vector< std::pair< size_t, size_t > > offsets_
 (Offset in vbo, Vertex count in vbo) for each poly line
 
std::vector< PolyLineNodeT< typename PolyLineCollection::PolyLine > *> polylineNodes_
 
size_t total_vertex_count_
 
size_t total_segment_count_
 

Detailed Description

template<class PolyLineCollection>
class ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >

Definition at line 76 of file PolyLineCollectionNodeT.hh.

Member Function Documentation

◆ getRenderObjects()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::getRenderObjects ( ACG::IRenderer _renderer,
ACG::GLState _state,
const ACG::SceneGraph::DrawModes::DrawMode _drawMode,
const ACG::SceneGraph::Material _mat 
)
virtual

Add the objects to the given renderer.

Parameters
_rendererThe renderer which will be used. Add your geometry into this class
_stateThe current GL State when this object is called
_drawModeThe active draw mode
_matCurrent material

Reimplemented from ACG::SceneGraph::ACG::SceneGraph::BaseNode.

Definition at line 681 of file PolyLineCollectionNodeT_impl.hh.

◆ updateVBO()

template<class PolyLineCollection >
void ACG::SceneGraph::PolyLineCollectionNodeT< PolyLineCollection >::updateVBO ( )
private

Trigger an update of the vbo.

If the polyLineCollection is changed, you have to call this function to update the buffers.

Definition at line 532 of file PolyLineCollectionNodeT_impl.hh.


The documentation for this class was generated from the following files: