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| GLSphere (int _slices, int _stacks) |
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void | draw (GLState &_state, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) |
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void | addToRenderer (class IRenderer *_renderer, const struct RenderObject *_base, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) |
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int | getNumTriangles () |
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void | draw_primitive () |
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void | draw_primitive (GLSL::Program *_program) |
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void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
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virtual int | getNumLines () |
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unsigned int | getVBO () |
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const VertexDeclaration * | getVertexDecl () const |
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void | updateVBO () |
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void | addTriangle (int sl0, int st0, int sl1, int st1, int sl2, int st2) |
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ACG::Vec3f | positionOnSphere (int _sliceNumber, int _stackNumber) |
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ACG::Vec2f | texCoordOnSphere (int _sliceNumber, int _stackNumber) |
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enum | NormalOrientation { OUTSIDE,
INSIDE
} |
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void | addTriangleToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | addLineToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | bindVBO () |
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bool | checkVBO () |
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void | unBindVBO () |
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bool | vboDataInvalid_ |
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NormalOrientation | normalOrientation_ |
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Definition at line 139 of file GLPrimitives.hh.
The documentation for this class was generated from the following files: