Developer Documentation
|
Classes | |
class | DrawMode |
Specifies a DrawMode. More... | |
class | DrawModeInternal |
Definition of a draw mode. More... | |
class | DrawModeProperties |
DrawModeProperties stores a set of properties that defines, how to render an object. More... | |
Typedefs | |
typedef std::vector< DrawModeInternal > | VecDrawModes |
typedef std::bitset< 128 > | ModeFlagSet |
Enumerations | |
enum | DrawModeLightStage { LIGHTSTAGE_UNLIT, LIGHTSTAGE_SMOOTH, LIGHTSTAGE_PHONG } |
Lighting stage of a mesh: unlit, smooth, phong. More... | |
enum | DrawModePrimitive { PRIMITIVE_POINT, PRIMITIVE_EDGE, PRIMITIVE_HALFEDGE, PRIMITIVE_WIREFRAME, PRIMITIVE_HIDDENLINE, PRIMITIVE_POLYGON, PRIMITIVE_CELL } |
Primitive mode of a mesh. More... | |
enum | DrawModeColorSource { COLOR_NONE, COLOR_PER_VERTEX, COLOR_PER_EDGE, COLOR_PER_HALFEDGE, COLOR_PER_FACE } |
Source of Primitive Colors. More... | |
enum | DrawModeTexCoordSource { TEXCOORD_NONE, TEXCOORD_PER_VERTEX, TEXCOORD_PER_HALFEDGE } |
Source of Texture Coordinates. More... | |
enum | DrawModeNormalSource { NORMAL_NONE, NORMAL_PER_VERTEX, NORMAL_PER_HALFEDGE, NORMAL_PER_FACE } |
Source of Normals. More... | |
Functions | |
void | initializeDefaultDrawModes (void) |
const DrawMode & | addDrawMode (const std::string &_name, bool _propertyBased=false) |
Add a custom DrawMode. More... | |
ACGDLLEXPORT const DrawMode & | addDrawMode (const std::string &_name, const DrawModeProperties &_properties) |
Add a custom property based DrawMode. More... | |
const DrawMode & | getDrawMode (const std::string &_name) |
Get a custom DrawMode. More... | |
bool | drawModeExists (const std::string &_name) |
Check if the given draw mode exists. More... | |
DrawMode | getDrawModeFromIndex (unsigned int _index) |
given an index of an atomic draw mode, return the drawmode | |
Variables | |
DrawMode | NONE = DrawMode( ModeFlagSet(0) ) |
not a valid draw mode | |
DrawMode | DEFAULT = DrawMode( ModeFlagSet(1) ) |
use the default (global) draw mode and not the node's own. | |
DrawMode | POINTS = DrawMode( ModeFlagSet(1) << 1 ) |
draw unlighted points using the default base color | |
DrawMode | POINTS_COLORED = DrawMode( ModeFlagSet(1) << 2 ) |
draw colored, but not lighted points (requires point colors) | |
DrawMode | POINTS_SHADED = DrawMode( ModeFlagSet(1) << 3 ) |
draw shaded points (requires point normals) | |
DrawMode | EDGES = DrawMode( ModeFlagSet(1) << 4 ) |
draw edges | |
DrawMode | EDGES_COLORED = DrawMode( ModeFlagSet(1) << 5 ) |
draw edges with colors (without shading) | |
DrawMode | WIREFRAME = DrawMode( ModeFlagSet(1) << 6 ) |
draw wireframe | |
DrawMode | FACES = DrawMode( ModeFlagSet(1) << 7 ) |
DrawMode | HIDDENLINE = DrawMode( ModeFlagSet(1) << 8 ) |
draw hidden line (2 rendering passes needed) | |
DrawMode | SOLID_FLAT_SHADED = DrawMode( ModeFlagSet(1) << 9 ) |
draw flat shaded faces (requires face normals) | |
DrawMode | SOLID_SMOOTH_SHADED = DrawMode( ModeFlagSet(1) << 10 ) |
draw smooth shaded (Gouraud shaded) faces (requires halfedge normals) | |
DrawMode | SOLID_PHONG_SHADED = DrawMode( ModeFlagSet(1) << 11 ) |
draw phong shaded faces | |
DrawMode | SOLID_FACES_COLORED = DrawMode( ModeFlagSet(1) << 12 ) |
draw colored, but not lighted faces using face colors | |
DrawMode | SOLID_POINTS_COLORED = DrawMode( ModeFlagSet(1) << 13 ) |
draw colored, but not lighted faces using interpolated vertex colors | |
DrawMode | SOLID_POINTS_COLORED_SHADED = DrawMode( ModeFlagSet(1) << 14 ) |
draw faces, but use Gouraud shading to interpolate vertex colors | |
DrawMode | SOLID_ENV_MAPPED = DrawMode( ModeFlagSet(1) << 15 ) |
draw environment mapped | |
DrawMode | SOLID_TEXTURED = DrawMode( ModeFlagSet(1) << 16 ) |
draw textured faces | |
DrawMode | SOLID_TEXTURED_SHADED = DrawMode( ModeFlagSet(1) << 17 ) |
draw smooth shaded textured faces | |
DrawMode | SOLID_1DTEXTURED = DrawMode( ModeFlagSet(1) << 18 ) |
draw textured faces | |
DrawMode | SOLID_1DTEXTURED_SHADED = DrawMode( ModeFlagSet(1) << 19 ) |
draw smooth shaded textured faces | |
DrawMode | SOLID_3DTEXTURED = DrawMode( ModeFlagSet(1) << 20 ) |
draw textured faces | |
DrawMode | SOLID_3DTEXTURED_SHADED = DrawMode( ModeFlagSet(1) << 21 ) |
draw smooth shaded textured faces | |
DrawMode | SOLID_FACES_COLORED_FLAT_SHADED = DrawMode( ModeFlagSet(1) << 22 ) |
draw flat shaded and colored faces (requires face normals and colors) | |
DrawMode | SOLID_FACES_COLORED_SMOOTH_SHADED = DrawMode( ModeFlagSet(1) << 23 ) |
draw smooth shaded and colored faces (requires vertex normals and face colors) | |
DrawMode | SOLID_2DTEXTURED_FACE = DrawMode( ModeFlagSet(1) << 24 ) |
draw per halfedge textured faces | |
DrawMode | SOLID_2DTEXTURED_FACE_SHADED = DrawMode( ModeFlagSet(1) << 25 ) |
draw per halfedge textured faces | |
DrawMode | SOLID_SHADER = DrawMode( ModeFlagSet(1) << 26 ) |
DrawMode | SOLID_SMOOTH_SHADED_FEATURES = DrawMode( ModeFlagSet(1) << 27 ) |
draw smooth shaded (Gouraud shaded) faces (requires halfedge normals) | |
DrawMode | CELLS = DrawMode( ModeFlagSet(1) << 28 ) |
DrawMode | CELLS_COLORED = DrawMode( ModeFlagSet(1) << 29 ) |
draw cells with colors (without shading) | |
DrawMode | HALFEDGES = DrawMode( ModeFlagSet(1) << 30 ) |
draw halfedges | |
DrawMode | HALFEDGES_COLORED = DrawMode( ModeFlagSet(1) << 31 ) |
draw halfedges with colors (without shading) | |
DrawMode | SOLID_FACES_COLORED_2DTEXTURED_FACE_SMOOTH_SHADED = DrawMode( ModeFlagSet(1) << 32 ) |
draw per halfedge texture faces modulated with face colors with smooth shading | |
DrawMode | UNUSED = DrawMode( ModeFlagSet(1) << 33 ) |
marks the last used ID | |
This namespace consists of the definition of all available draw modes, function to get their name (description()) and to include them in a QPopupMenu.
Source of Primitive Colors.
This is interpreted as a per vertex diffuse and ambient color and multiplied with the material diffuse/ambient colors.
Definition at line 134 of file DrawModes.hh.
Lighting stage of a mesh: unlit, smooth, phong.
Don't confuse this with the interpolation mode of vertex attributes. This only says where to apply lighting, and nothing else.
Instead the interpolation mode is customizable for each attribute, making DrawModeProperties more flexible.
flat shading can be achieved by using LIGHTSTAGE_SMOOTH and setting the normal source to NORMAL_PER_FACE
Enumerator | |
---|---|
LIGHTSTAGE_UNLIT | No lighting, normals may be used by user defined shaders |
LIGHTSTAGE_SMOOTH | Perform lighting in vertex shader |
LIGHTSTAGE_PHONG | Perform lighting in fragment shader |
Definition at line 107 of file DrawModes.hh.
Source of Normals.
This must be specified if lighting is enabled.
Definition at line 159 of file DrawModes.hh.
Primitive mode of a mesh.
Example: PRIMITIVE_EDGE on a polygon mesh renders only edges of the mesh.
Definition at line 118 of file DrawModes.hh.
Source of Texture Coordinates.
This must be specified for a textured draw.
Enumerator | |
---|---|
TEXCOORD_NONE | Disable texture mapping |
TEXCOORD_PER_VERTEX | Use per vertex texcoords for texture mapping |
TEXCOORD_PER_HALFEDGE | Use per halfedge texcoords for texture mapping |
Definition at line 147 of file DrawModes.hh.
ACGDLLEXPORT const DrawMode & ACG::SceneGraph::DrawModes::addDrawMode | ( | const std::string & | _name, |
bool | _propertyBased = false |
||
) |
Add a custom DrawMode.
The id of the new draw mode is returned. If it already exists, the id of the existing one is returned.
Property based draw modes consist of various flags, which define which primitives and additional information are send to the gpu.
_name | Name of the draw mode to add |
_propertyBased | If set to true a property based draw mode is created. |
Definition at line 765 of file DrawModes.cc.
ACGDLLEXPORT const DrawMode & ACG::SceneGraph::DrawModes::addDrawMode | ( | const std::string & | _name, |
const DrawModeProperties & | _properties | ||
) |
Add a custom property based DrawMode.
The id of the new draw mode is returned. If it already exists, the id of the existing one is returned.
Property based draw modes consist of various flags, which define which primitives and additional information are send to the gpu.
_name | Name of the draw mode to add |
_properties | Properties of the drawmode |
Definition at line 787 of file DrawModes.cc.
ACGDLLEXPORT bool ACG::SceneGraph::DrawModes::drawModeExists | ( | const std::string & | _name | ) |
Check if the given draw mode exists.
Definition at line 824 of file DrawModes.cc.
ACGDLLEXPORT const DrawMode & ACG::SceneGraph::DrawModes::getDrawMode | ( | const std::string & | _name | ) |
Get a custom DrawMode.
The id of the draw mode is returned or if it does not exist, DrawMode::NONE is returned.
_name | Name of the DrawMode |
Definition at line 807 of file DrawModes.cc.
ACGDLLEXPORT void ACG::SceneGraph::DrawModes::initializeDefaultDrawModes | ( | void | ) |
Initialize the default modes. This function has to be called at least once at application startup.
Definition at line 639 of file DrawModes.cc.
drawing is controlled by shaders ( Use shadernodes to set them before the actual object to render)
Definition at line 98 of file DrawModes.cc.