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| QtManipulatorNode (BaseNode *_parent=0, const std::string &_name="<QtManipulatorNode>") |
| Default constructor.
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| ~QtManipulatorNode () |
| Destructor.
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| ACG_CLASSNAME (QtManipulatorNode) |
| class name
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void | mouseEvent (GLState &_state, QMouseEvent *_event) |
| get mouse events
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void | setIdentifier (int _id) |
| Set an identifier for that manipulator.
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int | getIdentifier () |
| Get an identifier for that manipulator.
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void | show () |
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void | hide () |
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void | rotate (double _angle, const Vec3d &_axis) |
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void | translate (double _s) |
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void | set_center (const Vec3d &_c) |
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| ManipulatorNode (BaseNode *_parent=0, const std::string &_name="<ManipulatorNode>") |
| Default constructor.
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| ~ManipulatorNode () |
| Destructor.
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| ACG_CLASSNAME (ManipulatorNode) |
| class name
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virtual void | setIdentity () |
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void | set_draw_cylinder (bool _b) |
| set draw_cylinder_
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bool | draw_cylinder () const |
| get drawCylinder
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void | set_direction (Vec3d &_v) |
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Vec3d | direction () const |
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void | set_size (double _size) |
| set cylindersize (height + radius)
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double | size () const |
| get cylindersize
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void | translate (double _s) |
| translate in cylinder direction
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void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) |
| draw the cylinder (if enabled)
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void | pick (GLState &_state, PickTarget _target) |
| picking
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bool | touched () |
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void | reset_touched () |
| Reset the touched flag ( see touched for details )
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| TransformNode (BaseNode *_parent=0, const std::string &_name="<TransformNode>") |
| Constructor.
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virtual | ~TransformNode () |
| Destructor.
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| ACG_CLASSNAME (TransformNode) |
| set name
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void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) |
| set current GL-color and GL-material
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void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) |
| restores original GL-color and GL-material
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void | set_center (const Vec3d &_c) |
| set center
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const Vec3d & | center () const |
| get center
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void | loadIdentity () |
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void | translate (const Vec3d &_v) |
| Add a translation to the current Transformation.
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void | setTranslation (const Vec3d &_v) |
| translation setter
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void | rotate (double _angle, const Vec3d &_axis) |
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void | setRotation (const Quaterniond &rotation) |
| rotation setter
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void | scale (double _s) |
| Add scaling to the current Transformation.
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void | scale (const Vec3d &_s) |
| Add scaling to the current Transformation.
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void | scale (const GLMatrixd &_m) |
| Add scaling to the current Transformation.
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const GLMatrixd & | matrix () const |
| Returns a const reference to the current transformation matrix.
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const GLMatrixd & | inverse_matrix () const |
| return inverse matrix
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void | rotation (Vec3d &_axis, double &_angle) const |
| return rotation axis & angle
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const GLMatrixd & | rotation () const |
| return rotation matrix
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const GLMatrixd & | inverse_rotation () const |
| return inverse rotation matrix
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const Vec3d & | translation () const |
| returns ref. to translation vector
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const GLMatrixd & | scale () const |
| return scale matrix
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const GLMatrixd & | inverse_scale () const |
| return inverse scale matrix
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bool | apply_transformation () |
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void | apply_transformation (bool _applyTransformation) |
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bool | is2D () |
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void | set2D (bool _2d) |
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bool | isPerSkeletonObject () |
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void | setPerSkeletonObject (bool _is) |
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void | setPerSkeletonModelView (GLMatrixd _is) |
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void | ortho2DMode (GLState &_state) |
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void | perSkeletonMode (GLState &_state) |
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void | update2DOffset (ACG::Vec2d _offset) |
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void | scale2D (double _scale) |
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void | setImageDimensions (ACG::Vec2i _dim) |
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| BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") |
| Default constructor.
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| BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") |
| Put this node between _parent and _child.
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virtual | ~BaseNode () |
| Destructor.
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void | delete_subtree () |
| Delete the whole subtree of this node. More...
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virtual const std::string & | className () const =0 |
| Return class name (implemented by the ACG_CLASSNAME macro)
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virtual DrawModes::DrawMode | availableDrawModes () const |
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virtual void | boundingBox (Vec3d &, Vec3d &) |
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virtual void | enter (GLState &, const DrawModes::DrawMode &) |
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virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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virtual void | draw (GLState &, const DrawModes::DrawMode &) |
| Draw this node using the draw modes _drawMode. More...
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virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
| Deferred draw call with shader based renderer. More...
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virtual void | leave (GLState &, const DrawModes::DrawMode &) |
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virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
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virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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virtual void | pick (GLState &, PickTarget) |
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virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
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void | enablePicking (bool _enable) |
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bool | pickingEnabled () |
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virtual void | mouseEvent (GLState &, QMouseEvent *) |
| Handle mouse event (some interaction, e.g. modeling)
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void | setDirty (bool _dirty=true) |
| mark node for redrawn
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bool | isDirty () const |
| Check if node should be redrawn.
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ChildIter | childrenBegin () |
| Returns: begin-iterator of children.
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ConstChildIter | childrenBegin () const |
| Same but cont .
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ChildIter | childrenEnd () |
| Returns: end-iterator of children.
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ConstChildIter | childrenEnd () const |
| Same but const .
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ChildRIter | childrenRBegin () |
| Returns: reverse begin-iterator of children.
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ConstChildRIter | childrenRBegin () const |
| Same but const.
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ChildRIter | childrenREnd () |
| Returns: reverse end-iterator of children.
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ConstChildRIter | childrenREnd () const |
| Same but const .
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void | push_back (BaseNode *_node) |
| Insert _node at the end of the list of children.
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void | remove (ChildIter _pos) |
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size_t | nChildren () const |
| number of children
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ChildIter | find (BaseNode *_node) |
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BaseNode * | find (const std::string &_name) |
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BaseNode * | parent () |
| Get the nodes parent node.
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const BaseNode * | parent () const |
| Get the nodes parent node.
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void | set_parent (BaseNode *_parent) |
| Set the parent of this node. More...
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StatusMode | status () const |
| Get node's status.
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void | set_status (StatusMode _s) |
| Set the status of this node.
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void | hide () |
| Hide Node: set status to HideNode.
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void | show () |
| Show node: set status to Active.
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bool | visible () |
| Is node visible (status == Active)?
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bool | hidden () |
| Is node not visible (status != Active)?
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std::string | name () const |
| Returns: name of node (needs not be unique)
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void | name (const std::string &_name) |
| rename a node
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unsigned int | id () const |
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DrawModes::DrawMode | drawMode () const |
| Return the own draw modes of this node.
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void | drawMode (DrawModes::DrawMode _drawMode) |
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unsigned int | traverseMode () const |
| Return how the node should be traversed.
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void | setTraverseMode (unsigned int _mode) |
| Set traverse mode for node.
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MultipassBitMask | multipassStatus () const |
| Get the current multipass settings for the nodes status functions. More...
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void | setMultipassStatus (const MultipassBitMask _passStatus) |
| Set multipass settings for the nodes status functions. More...
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void | multipassStatusSetActive (const unsigned int _i, bool _active) |
| Set multipass status to traverse in a specific pass. More...
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bool | multipassStatusActive (const unsigned int _i) const |
| Get multipass status to traverse in a specific pass. More...
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MultipassBitMask | multipassNode () const |
| Get the current multipass settings for the node. More...
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void | setMultipassNode (const MultipassBitMask _passNode) |
| Set multipass settings for the node. More...
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void | multipassNodeSetActive (const unsigned int _i, bool _active) |
| Set Node status to traverse in a specific pass. More...
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bool | multipassNodeActive (const unsigned int _i) const |
| Get Node status to traverse in a specific pass. More...
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void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More...
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void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
| Set custom shaders. More...
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void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
| Set uniforms for shader based rendering. More...
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const GLSL::UniformPool * | getRenderObjectUniformPool () |
| Get uniforms for shader based rendering. More...
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void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
| Set textures for shader based rendering. More...
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void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
| Set modifier for render objects. More...
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RenderObjectModifier * | getRenderObjectModifier () |
| Get render-object modifier. More...
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void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
| Set shaders, textures and uniforms as provided by user to a render-object. More...
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Additional overlay class for emitting signals if manipulator is moved
Definition at line 80 of file QtManipulatorNode.hh.