80 return ( _object != 0 );
101 return &
object->plane();
bool getObject(int _identifier, BSplineCurveObject *&_object)
bool dataType(DataType _type) const
PlaneNode * planeNode(BaseObjectData *_object)
Get a PlaneNode from an object.
Plane * plane(BaseObjectData *_object)
Get a Plane from an object.
PlaneObject * planeObject(BaseObjectData *_object)
Cast an BaseObject to a PlaneObject if possible.
PlaneNode * planeNode()
Get the scenegraph Node.