62 #ifndef COORDSYSOBJECT_HH 63 #define COORDSYSOBJECT_HH 149 bool picked( uint _node_idx );
178 #endif // COORDSYSOBJECT_HH defined
Node for displaying coordinate systems.
CoordsysNode * coordsysNode_
Get the scenegraph Node.
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual BaseObject * copy()
Returns a full copy of the object.
virtual void enablePicking(bool _enable)
virtual QString getObjectinfo()
Get all Info for the Object as a string.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.