Developer Documentation
CoordinateSystemNode.hh
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51 
52 
53 //=============================================================================
54 //
55 // CLASS PointNode
56 //
57 //=============================================================================
58 
59 
60 #ifndef ACG_COORDSYSNODE_HH
61 #define ACG_COORDSYSNODE_HH
62 
63 
64 //== INCLUDES =================================================================
65 
66 #include <ACG/Scenegraph/BaseNode.hh>
67 #include <ACG/Scenegraph/DrawModes.hh>
68 #include <ACG/GL/GLPrimitives.hh>
70 #include <vector>
71 
72 //== NAMESPACES ===============================================================
73 
74 namespace ACG {
75 namespace SceneGraph {
76 
77 //== CLASS DEFINITION =========================================================
78 
79 
88 {
89 
90 public:
91 
96  CoordinateSystemNode( BaseNode* _parent=0, std::string _name="<TextNode>");
97 
100 
102  ACG_CLASSNAME(CoordinateSystemNode);
103 
105  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const;
106 
108  void boundingBox(Vec3d& _bbMin, Vec3d& _bbMax);
109 
111  void draw(GLState& _state, const DrawModes::DrawMode& _drawMode);
112 
114  void pick(GLState& _state, PickTarget _target);
115 
117  void position(const Vec3d& _pos);
118 
120  Vec3d position();
121 
123  Matrix4x4d rotation();
124 
126  void rotation(const Matrix4x4d & _rotation);
127 
129  void size(const double _size);
130 
132  double size();
133 
134  private:
135 
136  void drawCoordsys(GLState& _state);
137  void drawCoordsysPick(GLState& _state);
138 
141 
144 
147 
148  int slices_;
149  int stacks_;
150  int loops_;
151 
152  GLSphere* sphere_;
153  GLCone* cone_;
154  GLCylinder* cylinder_;
155  GLDisk* disk_;
156 };
157 
158 
159 //=============================================================================
160 } // namespace SceneGraph
161 } // namespace ACG
162 //=============================================================================
163 #endif // ACG_COORDSYSNODE_HH defined
164 //=============================================================================
Node for displaying coordinate systems.
#define DLLEXPORT
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
Vec3d position_
3d position of the coordsys origin
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51
double coordsysSize_
Size of the coordsys.
Matrix4x4d rotation_
Orientation of coordsys.