Developer Documentation
BSplineSurfaceObject.hh
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50 
51 //=============================================================================
52 //
53 // BSplineSurface object type
54 // Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
55 //
56 //=============================================================================
57 
64 #ifndef BSPLINESURFACEOBJECT_HH
65 #define BSPLINESURFACEOBJECT_HH
66 
67 //== INCLUDES =================================================================
68 
69 #include <ACG/Scenegraph/ShaderNode.hh>
70 #include <ACG/Scenegraph/EnvMapNode.hh>
71 
72 #include "BSplineSurfaceTypes.hh"
75 
76 
77 #include "BSplineSurfaceNodeT.hh"
78 
79 
80 //== TYPEDEFS =================================================================
81 
82 //== CLASS DEFINITION =========================================================
83 
87 
88  friend class TypeBSplineSurfacePlugin;
89 
90  public:
91 
94 
97 
99  virtual ~BSplineSurfaceObject();
100 
102  virtual void cleanup();
103 
107  BaseObject* copy();
108 
109 
110  protected:
111 
113  virtual void init(BSplineSurface* _surface = 0);
114 
115 
116  //===========================================================================
119  //===========================================================================
120  public:
121 
123  void setName( QString _name );
124 
125 
126  //===========================================================================
129  //===========================================================================
130 
131  public:
133  BSplineSurface* splineSurface();
134 
135  private:
137 
138  //===========================================================================
145  //===========================================================================
146 
147  protected:
149  virtual void update(UpdateType _type = UPDATE_ALL);
150 
153  //===========================================================================
156  //===========================================================================
157 
158  public :
159 
162 
165 
167  ACG::SceneGraph::EnvMapNode * textureNode();
168 
169  private :
170 
173 
176 
179 
182  //===========================================================================
185  //===========================================================================
186  public:
188  QString getObjectinfo();
189 
193  //===========================================================================
196  //===========================================================================
197  public:
199  bool picked( uint _node_idx );
200 
202  void enablePicking( bool _enable );
203 
205  bool pickingEnabled();
206 
209 };
210 
211 //=============================================================================
212 #endif // BSPLINESURFACEOBJECT_HH defined
213 //=============================================================================
virtual void cleanup()
BSplineSurface * splineSurface_
return a pointer to the spline curve
#define DLLEXPORT
virtual bool picked(uint _node_idx)
detect if the node has been picked
Update type class.
Definition: UpdateType.hh:70
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
ACG::SceneGraph::ShaderNode * shaderNode_
Scenegraph ShaderNode.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
virtual void enablePicking(bool _enable)
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurface > * splineSurfaceNode_
Scenegraph BSplineSurface Node.
virtual ACG::SceneGraph::ShaderNode * shaderNode()
ACG::SceneGraph::EnvMapNode * textureNode_
Scenegraph TextureNode (whoch is actually an environment node)