OpenMesh
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Version of Default Traits that uses double precision for points and normals as well as floating point vectors for colors. More...
#include <OpenMesh/Mesh/Traits.hh>
Public Types | |
typedef OpenMesh::Vec3d | Point |
Use double precision points. | |
typedef OpenMesh::Vec3d | Normal |
Use double precision Normals. | |
typedef OpenMesh::Vec4f | Color |
Use RGBA Color. | |
Public Types inherited from OpenMesh::DefaultTraits | |
enum | { VertexAttributes = 0 } |
enum | { HalfedgeAttributes = Attributes::PrevHalfedge } |
enum | { EdgeAttributes = 0 } |
enum | { FaceAttributes = 0 } |
typedef Vec3f | Point |
The default coordinate type is OpenMesh::Vec3f. | |
typedef Vec3f | Normal |
The default normal type is OpenMesh::Vec3f. | |
typedef float | TexCoord1D |
The default 1D texture coordinate type is float. | |
typedef Vec2f | TexCoord2D |
The default 2D texture coordinate type is OpenMesh::Vec2f. | |
typedef Vec3f | TexCoord3D |
The default 3D texture coordinate type is OpenMesh::Vec3f. | |
typedef int | TextureIndex |
The default texture index type. | |
typedef Vec3uc | Color |
The default color type is OpenMesh::Vec3uc. | |
Version of Default Traits that uses double precision for points and normals as well as floating point vectors for colors.