OpenMesh
|
Base class for all traits. More...
#include <OpenMesh/Mesh/Traits.hh>
Public Types | |
enum | { VertexAttributes = 0 } |
enum | { HalfedgeAttributes = Attributes::PrevHalfedge } |
enum | { EdgeAttributes = 0 } |
enum | { FaceAttributes = 0 } |
typedef Vec3f | Point |
The default coordinate type is OpenMesh::Vec3f. | |
typedef Vec3f | Normal |
The default normal type is OpenMesh::Vec3f. | |
typedef float | TexCoord1D |
The default 1D texture coordinate type is float. | |
typedef Vec2f | TexCoord2D |
The default 2D texture coordinate type is OpenMesh::Vec2f. | |
typedef Vec3f | TexCoord3D |
The default 3D texture coordinate type is OpenMesh::Vec3f. | |
typedef int | TextureIndex |
The default texture index type. | |
typedef Vec3uc | Color |
The default color type is OpenMesh::Vec3uc. | |
Base class for all traits.
All user traits should be derived from this class. You may enrich all basic items by additional properties or define one or more of the types Point
, Normal
, TexCoord
, or Color
.