Developer Documentation
Texture3DNode.hh
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45 
46 
47 //=============================================================================
48 //
49 // CLASS Texture3DNode
50 //
51 //=============================================================================
52 
53 #ifndef ACG_TEXTURE3DNODE_HH
54 #define ACG_TEXTURE3DNODE_HH
55 
56 //=============================================================================
57 
58 #include "BaseNode.hh"
59 
60 #include <string>
61 #include <QImage>
62 
63 
64 //=============================================================================
65 
66 namespace ACG {
67 namespace SceneGraph {
68 
69 //=============================================================================
70 
71 
72 class ACGDLLEXPORT Texture3DNode : public BaseNode
73 {
74 public:
75 
76  Texture3DNode( BaseNode* _parent = 0,
77  const std::string& _name = "<Texture3DNode>" );
78  virtual ~Texture3DNode();
79 
81  ACG_CLASSNAME( Texture3DNode );
82 
83  void set_texture( unsigned int _width,
84  unsigned int _height,
85  unsigned int _depth,
86  unsigned char * _data );
87 
89  void enter( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
90 
92  void leave( GLState& _state, const DrawModes::DrawMode& _drawmode ) override;
93 
94 
95  void set_texture_mode( GLenum _mode )
96  { tex_mode_ = _mode; }
97 
98 
99  void set_border_color( const Vec4f & _border_color )
100  {
101  border_color_ = _border_color;
102  }
103 
104  void set_wrap_mode( GLenum _wrap_mode )
105  {
106  // possible modes are:
107  // GL_CLAMP
108  // GL_CLAMP_TO_EDGE
109  // GL_CLAMP_TO_BORDER
110  // GL_REPEAT
111 
112  wrap_mode_ = _wrap_mode;
113  }
114 
115  void set_filter( GLenum _filter )
116  {
117  // possible modes are:
118  // GL_NEAREST
119  // GL_LINEAR
120 
121  filter_ = _filter;
122  }
123 
124 
125 private:
126 
127  GLuint texture_;
128  GLenum tex_mode_;
129  Vec4f border_color_;
130  GLenum wrap_mode_;
131  GLenum filter_;
132 
133 
134 };
135 
136 
137 //=============================================================================
138 } // namespace SceneGraph
139 } // namespace ACG
140 //=============================================================================
141 #endif // ACG_TEXTURE3DNODE_HH defined
142 //=============================================================================
143 
Namespace providing different geometric functions concerning angles.