56 #ifndef POLYLINEOBJECT_HH 57 #define POLYLINEOBJECT_HH 66 #include <ObjectTypes/PolyLine/PolyLineNodeT.hh> 107 virtual void init(
PolyLine* _line = 0);
191 bool picked( uint _node_idx );
205 const unsigned int _targetIdx );
212 #endif // POLYLINEOBJECT_HH defined virtual QString getObjectinfo()
Get all Info for the Object as a string.
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual void setName(QString _name) override
path to the file from which the object is loaded ( defaults to "." )
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
PolyLine * line_
Pointer to the polyline.
ACG::SceneGraph::PolyLineNodeT< PolyLine > * lineNode_
Scenegraph Mesh Node.
virtual ACG::Vec3d refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)
Refine picking.
virtual void enablePicking(bool _enable)
PickTarget
What target to use for picking.
virtual void cleanup() override
virtual void update(UpdateType _type=UPDATE_ALL) override
This function is called to update the object.
virtual BaseObject * copy()
Returns a full copy of the object.
virtual bool pickingEnabled()