76 return ( _object != 0 );
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
SphereObject * sphereObject(int _objectId)
Get a SphereObject from id if possible.
bool dataType(DataType _type) const
SphereNode * sphereNode(BaseObjectData *_object)
Get a SphereNode from an object.
SphereNode * sphereNode()
Get the scenegraph Node.