76 return ( _object != 0 );
LightSource * lightSource()
LightObject * lightObject(BaseObjectData *_object)
Cast an BaseObject to a LightObject if possible.
bool getObject(const int _identifier, BaseObject *&_object)
Get the object which has the given identifier.
bool dataType(DataType _type) const
Structure to hold options for one LightSource.
LightNode * lightNode(BaseObjectData *_object)
Get a LightNode from an object.
LightNode * lightNode()
Get the scenegraph Node.
LightSource * lightSource(BaseObjectData *_object)
Get the lightSource in this Object.