45 #include "DefaultObjectMarker.hh" 49 const ACG::Vec4f base_color (0.6f,0.6f,0.6f,1.0f);
50 const ACG::Vec4f source_color (0.6f,0.6f,1.0f,1.0f);
51 const ACG::Vec4f target_color (1.0f,1.0f,1.0f,1.0f);
52 const ACG::Vec4f source_target_color (0.6f,1.0f,1.0f,1.0f);
93 _color = source_color;
96 _color = target_color;
99 _color = source_target_color;
bool blendForStencilRefNumber(GLuint _reference, GLenum &_src, GLenum &_dst, ACG::Vec4f &_color)
bool stencilRefForObject(BaseObjectData *_obj, GLuint &_reference)