60 #ifndef ACG_CAMERAVIS_NODE_HH 61 #define ACG_CAMERAVIS_NODE_HH 66 #include <ACG/Scenegraph/BaseNode.hh> 67 #include <ACG/Scenegraph/DrawModes.hh> 68 #include <ACG/GL/GLPrimitives.hh> 69 #include <ACG/GL/globjects.hh> 73 #include <ACG/Math/QuaternionT.hh> 106 void boundingBox(
Vec3d& _bbMin,
Vec3d& _bbMax)
override;
130 OM_DEPRECATED(
"setSize() is redundant, because it is already defined by the projection matrix.")
131 void setSize(
int _w,
int _h) { }
137 OM_DEPRECATED(
"setFarPlane() is redundant, because it is already defined by the projection matrix.")
138 void setFarPlane(
double _far) { }
141 OM_DEPRECATED(
"setNearPlane() is redundant, because it is already defined by the projection matrix.")
142 void setNearPlane(
double _near) { }
148 void showFrustum(
bool _showFrustum) { showFrustum_ = _showFrustum; }
158 void updateBoundingBoxes();
161 void updateFrustumWS();
178 std::vector<Vec4f> vboData_;
183 QString encodedView_;
195 #endif // ACG_CameraVis_NODE_HH
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
bool showFrustum()
Returns true if camera renders its whole frustum.
PickTarget
What target to use for picking.
bool invert()
matrix inversion (returns true on success)
QString getEncodedView()
Return encoded view string.
void showFrustum(bool _showFrustum)
Set if viewing frustum should be shown or not.
void setModelView(ACG::GLMatrixd _modelView)
set model view matrix
const ACG::GLMatrixd & modelview() const
Returns the modelview matrix.
ACG::SceneGraph::CameraNode CameraNode
Simple Name for CameraNode.
void setEncodedView(QString _encodedView)
Return encoded view string.
const ACG::GLMatrixd & projection() const
Returns the projection matrix.
void setProjection(ACG::GLMatrixd _projection)
Set projection Matrix ( used to calculate frustum ... )