Developer Documentation
|
#include <ACG/QtScenegraph/QtTranslationManipulatorNode.hh>
Signals | |
void | manipulatorMoved (QtTranslationManipulatorNode *_node, QMouseEvent *_event) |
This signal is emitted every time the manipulator is moved by the user via mouse. More... | |
void | visibilityChanged (QtTranslationManipulatorNode *_node, bool _visible) |
void | positionChanged (QtTranslationManipulatorNode *_node) |
This signal is emitted every time the position of the manipulator is changed. More... | |
Public Member Functions | |
QtTranslationManipulatorNode (BaseNode *_parent=0, const std::string &_name="<QtTranslationManipulatorNode>") | |
Default constructor. | |
~QtTranslationManipulatorNode () | |
Destructor. | |
ACG_CLASSNAME (QtTranslationManipulatorNode) | |
class name | |
void | mouseEvent (GLState &_state, QMouseEvent *_event) override |
get mouse events | |
void | setIdentifier (int _id) |
Set an identifier for that manipulator. | |
int | getIdentifier () |
Get an identifier for that manipulator. | |
void | setData (QVariant _data) |
Set additional data for the node. | |
QVariant | getData () |
Get additional data for the node. | |
void | show () |
void | hide () |
void | set_center (const Vec3d &_c) |
Public Member Functions inherited from ACG::SceneGraph::TranslationManipulatorNode | |
TranslationManipulatorNode (BaseNode *_parent=0, const std::string &_name="<TranslationTranslationManipulatorNode>") | |
Default constructor. | |
~TranslationManipulatorNode () | |
Destructor. | |
ACG_CLASSNAME (TranslationManipulatorNode) | |
class name | |
virtual void | setIdentity () override |
void | set_draw_cylinder (bool _b) |
set draw_cylinder_ | |
bool | draw_manipulator () const |
get drawCylinder | |
void | set_direction (const Vec3d &_directionX, const Vec3d &_directionY) |
Set direction in world coordinates. | |
Vec3d | directionX () const |
Get current direction of x-Axis in world coordinates. | |
Vec3d | directionY () const |
Get current direction of y-Axis in world coordinates. | |
Vec3d | directionZ () const |
Get current direction of z-Axis in world coordinates. | |
void | set_size (double _size) |
set cylindersize (height + radius). _size parameter has to be greater than zero | |
double | size () const |
get cylindersize | |
void | set_autosize (AutoSizeMode _mode) |
set auto size mode | |
AutoSizeMode | autosize () const |
get autosize mode | |
void | enable_rotations (ActiveRotations _active) |
Enable or disable manipulator handles for specific orientations. More... | |
ActiveRotations | enabled_rotations () const |
Get the current setting, which rotation handles are active. More... | |
void | rotate (double _angle, Vec3d _axis) |
void | draw (GLState &_state, const DrawModes::DrawMode &_drawMode) override |
draw the cylinder (if enabled) | |
void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override |
create renderobjects for shaderpipeline renderer | |
GLMatrixd | computeWorldMatrix () |
computes world matrix, transforms from model to world space | |
void | pick (GLState &_state, PickTarget _target) override |
leave node More... | |
void | boundingBox (Vec3d &_bbMin, Vec3d &_bbMax) override |
bounding box of node | |
void | setMode (ManipulatorMode _mode) |
set current operation mode | |
ManipulatorMode | getMode () const |
get current mode | |
Public Member Functions inherited from ACG::SceneGraph::TransformNode | |
TransformNode (BaseNode *_parent=0, const std::string &_name="<TransformNode>") | |
Constructor. | |
virtual | ~TransformNode () |
Destructor. | |
ACG_CLASSNAME (TransformNode) | |
set name | |
void | enter (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
set current GL-color and GL-material | |
void | leave (GLState &_state, const DrawModes::DrawMode &_drawmode) override |
restores original GL-color and GL-material | |
void | set_center (const Vec3d &_c) |
set center | |
const Vec3d & | center () const |
get center | |
void | loadIdentity () |
void | translate (const Vec3d &_v) |
Add a translation to the current Transformation. | |
void | setTranslation (const Vec3d &_v) |
translation setter | |
void | rotate (double _angle, const Vec3d &_axis) |
void | setRotation (const Quaterniond &rotation) |
rotation setter | |
void | scale (double _s) |
Add scaling to the current Transformation. | |
void | scale (const Vec3d &_s) |
Add scaling to the current Transformation. | |
void | scale (const GLMatrixd &_m) |
Add scaling to the current Transformation. | |
const GLMatrixd & | matrix () const |
Returns a const reference to the current transformation matrix. | |
const GLMatrixd & | inverse_matrix () const |
return inverse matrix | |
void | rotation (Vec3d &_axis, double &_angle) const |
return rotation axis & angle | |
const GLMatrixd & | rotation () const |
return rotation matrix | |
const GLMatrixd & | inverse_rotation () const |
return inverse rotation matrix | |
const Vec3d & | translation () const |
returns ref. to translation vector | |
const GLMatrixd & | scale () const |
return scale matrix | |
const GLMatrixd & | inverse_scale () const |
return inverse scale matrix | |
bool | apply_transformation () |
void | apply_transformation (bool _applyTransformation) |
bool | is2D () |
void | set2D (bool _2d) |
bool | isPerSkeletonObject () |
void | setPerSkeletonObject (bool _is) |
void | setPerSkeletonModelView (GLMatrixd _is) |
void | ortho2DMode (GLState &_state) |
void | perSkeletonMode (GLState &_state) |
void | update2DOffset (ACG::Vec2d _offset) |
void | scale2D (double _scale) |
void | setImageDimensions (ACG::Vec2i _dim) |
Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode (BaseNode *_parent=0, std::string _name="<unknown>") | |
Default constructor. | |
BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | |
Put this node between _parent and _child. | |
virtual | ~BaseNode () |
Destructor. | |
void | delete_subtree () |
Delete the whole subtree of this node. More... | |
virtual const std::string & | className () const =0 |
Return class name (implemented by the ACG_CLASSNAME macro) | |
virtual DrawModes::DrawMode | availableDrawModes () const |
virtual void | enter (GLState &, const DrawModes::DrawMode &) |
virtual void | enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | draw (GLState &, const DrawModes::DrawMode &) |
Draw this node using the draw modes _drawMode. More... | |
virtual void | getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) |
Deferred draw call with shader based renderer. More... | |
virtual void | leave (GLState &, const DrawModes::DrawMode &) |
virtual void | leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) |
virtual void | enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
virtual void | pick (GLState &, PickTarget) |
virtual void | leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) |
void | enablePicking (bool _enable) |
bool | pickingEnabled () |
virtual void | mouseEvent (GLState &, QMouseEvent *) |
Handle mouse event (some interaction, e.g. modeling) | |
void | setDirty (bool _dirty=true) |
mark node for redrawn | |
bool | isDirty () const |
Check if node should be redrawn. | |
ChildIter | childrenBegin () |
Returns: begin-iterator of children. | |
ConstChildIter | childrenBegin () const |
Same but cont . | |
ChildIter | childrenEnd () |
Returns: end-iterator of children. | |
ConstChildIter | childrenEnd () const |
Same but const . | |
ChildRIter | childrenRBegin () |
Returns: reverse begin-iterator of children. | |
ConstChildRIter | childrenRBegin () const |
Same but const. | |
ChildRIter | childrenREnd () |
Returns: reverse end-iterator of children. | |
ConstChildRIter | childrenREnd () const |
Same but const . | |
void | push_back (BaseNode *_node) |
Insert _node at the end of the list of children. | |
void | remove (ChildIter _pos) |
size_t | nChildren () const |
number of children | |
ChildIter | find (BaseNode *_node) |
BaseNode * | find (const std::string &_name) |
BaseNode * | parent () |
Get the nodes parent node. | |
const BaseNode * | parent () const |
Get the nodes parent node. | |
void | set_parent (BaseNode *_parent) |
Set the parent of this node. More... | |
StatusMode | status () const |
Get node's status. | |
void | set_status (StatusMode _s) |
Set the status of this node. | |
void | hide () |
Hide Node: set status to HideNode. | |
void | show () |
Show node: set status to Active. | |
bool | visible () |
Is node visible (status == Active)? | |
bool | hidden () |
Is node not visible (status != Active)? | |
std::string | name () const |
Returns: name of node (needs not be unique) | |
void | name (const std::string &_name) |
rename a node | |
unsigned int | id () const |
DrawModes::DrawMode | drawMode () const |
Return the own draw modes of this node. | |
void | drawMode (DrawModes::DrawMode _drawMode) |
unsigned int | traverseMode () const |
Return how the node should be traversed. | |
void | setTraverseMode (unsigned int _mode) |
Set traverse mode for node. | |
MultipassBitMask | multipassStatus () const |
Get the current multipass settings for the nodes status functions. More... | |
void | setMultipassStatus (const MultipassBitMask _passStatus) |
Set multipass settings for the nodes status functions. More... | |
void | multipassStatusSetActive (const unsigned int _i, bool _active) |
Set multipass status to traverse in a specific pass. More... | |
bool | multipassStatusActive (const unsigned int _i) const |
Get multipass status to traverse in a specific pass. More... | |
MultipassBitMask | multipassNode () const |
Get the current multipass settings for the node. More... | |
void | setMultipassNode (const MultipassBitMask _passNode) |
Set multipass settings for the node. More... | |
void | multipassNodeSetActive (const unsigned int _i, bool _active) |
Set Node status to traverse in a specific pass. More... | |
bool | multipassNodeActive (const unsigned int _i) const |
Get Node status to traverse in a specific pass. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) |
Set custom shaders. More... | |
void | setRenderObjectUniformPool (const GLSL::UniformPool *_pool) |
Set uniforms for shader based rendering. More... | |
const GLSL::UniformPool * | getRenderObjectUniformPool () |
Get uniforms for shader based rendering. More... | |
void | setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) |
Set textures for shader based rendering. More... | |
void | setRenderObjectModifier (RenderObjectModifier *_modifier) |
Set modifier for render objects. More... | |
RenderObjectModifier * | getRenderObjectModifier () |
Get render-object modifier. More... | |
void | applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const |
Set shaders, textures and uniforms as provided by user to a render-object. More... | |
Private Attributes | |
int | identifier_ |
QVariant | data_ |
Additional Inherited Members | |
Public Types inherited from ACG::SceneGraph::TranslationManipulatorNode | |
enum | AutoSizeMode { Never, Once, Always } |
enum | ManipulatorMode { Rotation, TranslationRotation, LocalRotation, Resize, Place } |
enum to define the manipulator mode More... | |
enum | ActiveRotations { X_AXIS = 1, Y_AXIS = 1 << 1, Z_AXIS = 1 << 2, ALL_AXIS = X_AXIS | Y_AXIS | Z_AXIS } |
enum to define which rotation axis should be enabled More... | |
Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
enum | StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 } |
Status modi. More... | |
enum | TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 } |
Node traverse types. More... | |
typedef std::vector< BaseNode * >::const_iterator | ConstChildIter |
allows to iterate over children | |
typedef std::vector< BaseNode * >::iterator | ChildIter |
allows to iterate over children | |
typedef std::vector< BaseNode * >::const_reverse_iterator | ConstChildRIter |
allows to reverse iterate over children | |
typedef std::vector< BaseNode * >::reverse_iterator | ChildRIter |
allows to reverse iterate over children | |
enum | PASSES { NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2, PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6, PASS_7 = 1 << 7, PASS_8 = 1 << 8 } |
This enum should be used to enable rendering of a node in different. | |
typedef unsigned int | MultipassBitMask |
Multipass pass bit mask type. | |
Public Attributes inherited from ACG::SceneGraph::TransformNode | |
bool | is2DObject_ |
bool | isPerSkeletonObject_ |
GLMatrixd | perSkeletonModelView_ |
double | scaleFactor2D_ |
ACG::Vec2i | imageDimensions_ |
ACG::Vec2d | offset_ |
Protected Attributes inherited from ACG::SceneGraph::TranslationManipulatorNode | |
bool | touched_ |
stores if this manipulator was used in order to avoid emitting manipulatorMoved unnecessarily | |
Additional overlay class for emitting signals if manipulator is moved
Definition at line 81 of file QtTranslationManipulatorNode.hh.
|
signal |
This signal is emitted every time the manipulator is moved by the user via mouse.
|
signal |
This signal is emitted every time the position of the manipulator is changed.
This slot is only triggered, when the center of the manipulator has been changed. Changes in orientation are not triggering this signal
|
signal |
The visibility of this node has changed
_node | The node whose visibility has been changed |
_visible | Is it now visible? |