Developer Documentation
ACG::GLOctahedron Class Reference
Inheritance diagram for ACG::GLOctahedron:
ACG::GLPrimitive

Public Member Functions

int getNumTriangles ()
 
- Public Member Functions inherited from ACG::GLPrimitive
void draw_primitive ()
 
void draw_primitive (GLSL::Program *_program)
 
void addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro)
 
virtual int getNumLines ()
 
unsigned int getVBO ()
 
const VertexDeclarationgetVertexDecl () const
 

Private Member Functions

void updateVBO ()
 

Additional Inherited Members

- Public Types inherited from ACG::GLPrimitive
enum  NormalOrientation { OUTSIDE, INSIDE }
 
- Protected Member Functions inherited from ACG::GLPrimitive
void addTriangleToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex)
 
void addLineToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex)
 
void bindVBO ()
 
bool checkVBO ()
 
void unBindVBO ()
 
- Protected Attributes inherited from ACG::GLPrimitive
bool vboDataInvalid_
 
NormalOrientation normalOrientation_
 

Detailed Description

Definition at line 325 of file GLPrimitives.hh.


The documentation for this class was generated from the following files: