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int | getNumTriangles () |
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void | draw_primitive () |
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void | draw_primitive (GLSL::Program *_program) |
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void | addToRenderer_primitive (class IRenderer *_renderer, struct RenderObject *_ro) |
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virtual int | getNumLines () |
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unsigned int | getVBO () |
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const VertexDeclaration * | getVertexDecl () const |
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enum | NormalOrientation { OUTSIDE,
INSIDE
} |
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void | addTriangleToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | addLineToVBO (const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) |
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void | bindVBO () |
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bool | checkVBO () |
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void | unBindVBO () |
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bool | vboDataInvalid_ |
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NormalOrientation | normalOrientation_ |
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Definition at line 325 of file GLPrimitives.hh.
The documentation for this class was generated from the following files: