Developer Documentation
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This is the complete list of members for ACG::GLOctahedron, including all inherited members.
addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
bindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
checkVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
draw_primitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
draw_primitive(GLSL::Program *_program) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getNumLines() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | inlinevirtual |
getNumTriangles() (defined in ACG::GLOctahedron) | ACG::GLOctahedron | virtual |
getVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getVertexDecl() const (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
GLOctahedron() (defined in ACG::GLOctahedron) | ACG::GLOctahedron | |
GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
INSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
NormalOrientation enum name (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
normalOrientation_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
OUTSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
unBindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
updateVBO() (defined in ACG::GLOctahedron) | ACG::GLOctahedron | privatevirtual |
vboDataInvalid_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
~GLOctahedron() (defined in ACG::GLOctahedron) | ACG::GLOctahedron | |
~GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | virtual |