Developer Documentation
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This is the complete list of members for ACG::GLSphere, including all inherited members.
addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
addToRenderer(class IRenderer *_renderer, const struct RenderObject *_base, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) (defined in ACG::GLSphere) | ACG::GLSphere | |
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
addTriangle(int sl0, int st0, int sl1, int st1, int sl2, int st2) (defined in ACG::GLSphere) | ACG::GLSphere | private |
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
bindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
checkVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
draw(GLState &_state, float _radius, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f)) (defined in ACG::GLSphere) | ACG::GLSphere | |
draw_primitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
draw_primitive(GLSL::Program *_program) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getNumLines() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | inlinevirtual |
getNumTriangles() (defined in ACG::GLSphere) | ACG::GLSphere | virtual |
getVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getVertexDecl() const (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
GLSphere(int _slices, int _stacks) (defined in ACG::GLSphere) | ACG::GLSphere | |
INSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
NormalOrientation enum name (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
normalOrientation_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
OUTSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
positionOnSphere(int _sliceNumber, int _stackNumber) (defined in ACG::GLSphere) | ACG::GLSphere | private |
slices_ (defined in ACG::GLSphere) | ACG::GLSphere | private |
stacks_ (defined in ACG::GLSphere) | ACG::GLSphere | private |
texCoordOnSphere(int _sliceNumber, int _stackNumber) (defined in ACG::GLSphere) | ACG::GLSphere | private |
unBindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
updateVBO() (defined in ACG::GLSphere) | ACG::GLSphere | privatevirtual |
vboDataInvalid_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
~GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | virtual |
~GLSphere() (defined in ACG::GLSphere) | ACG::GLSphere |