Developer Documentation
QtWidgetObject.hh
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41 
42 
43 
44 //=============================================================================
45 //
46 // Types
47 //
48 //=============================================================================
49 
56 #ifndef QT_WIDGET_OBJECT_HH
57 #define QT_WIDGET_OBJECT_HH
58 
59 
60 
61 //== INCLUDES =================================================================
62 
65 
66 #include <QWidget>
67 
68 #include "QtWidgetTypes.hh"
69 
70 //== TYPEDEFS =================================================================
71 
72 // //== CLASS DEFINITION =========================================================
73 
74 class OBJECTTYPEDLLEXPORT QtWidgetObject : public BaseObjectData {
75 
76  friend class TypeQtWidgetPlugin;
77 
78  public:
81 
86  QtWidgetObject(const QtWidgetObject& _object);
87 
89  virtual ~QtWidgetObject();
90 
92  virtual void cleanup();
93 
97  BaseObject* copy();
98 
99 
100  protected:
102  virtual void init(QWidget* _widget);
103 
104  //===========================================================================
107  //===========================================================================
108  public:
109 
111  void setName( QString _name );
112 
115  //===========================================================================
118  //===========================================================================
119  public:
120 
121  QWidget* widget()const{return widgetNode_->widget();}
122 
123  void setWidget(QWidget* _widget){widgetNode_->setWidget(_widget);}
124 
127  //===========================================================================
130  //===========================================================================
131 
132  public:
134  ACG::SceneGraph::QtWidgetNode* qtWidgetNode();
135 
136  virtual bool hasNode(BaseNode* _node);
137 
138  private:
140 
143  //===========================================================================
146  //===========================================================================
147  public:
149  QString getObjectinfo();
150 
154  //===========================================================================
157  //===========================================================================
158  public:
160  bool picked( uint _node_idx );
161 
163  void enablePicking( bool _enable );
164 
166  bool pickingEnabled();
167 
169  void mouseEvent(QMouseEvent* _event){widgetNode_->mouseEvent(_event);}
170 
173  public:
174 
176  virtual void visible(bool _visible);
177 
179  virtual bool visible();
180 
182  virtual void show();
183 
185  virtual void hide();
186 
187 
188  //===========================================================================
195  //===========================================================================
196 
197  protected:
205  void update(UpdateType _type = UPDATE_ALL );
206 
209 };
210 
211 //=============================================================================
212 #endif // QT_WIDGET_OBJECT_HH defined
213 //=============================================================================
214 
virtual void show()
Sets the whole Scenegraph subtree of this node to visible.
Update type class.
Definition: UpdateType.hh:60
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:244
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual bool hasNode(BaseNode *_node)
Check if the given node is owned by this object.
virtual void cleanup()
virtual bool pickingEnabled()
void mouseEvent(QMouseEvent *_event)
send a special Mouse event to the widget
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void enablePicking(bool _enable)
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:769
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual bool visible()
return visiblity
QtWidgetNode * widgetNode_
Get the scenegraph Node.
virtual void hide()
Sets the whole Scenegraph subtree of this node to invisible.