Developer Documentation
QtWidgetNode.hh
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49 
50 //=============================================================================
51 //
52 // CLASS QtWidgetNode
53 //
54 //=============================================================================
55 
56 #ifndef QT_WIDGET_NODE_HH
57 #define QT_WIDGET_NODE_HH
58 
59 //== INCLUDES =================================================================
60 
61 #include <ACG/Geometry/Types/PlaneType.hh>
62 #include <ACG/Scenegraph/BaseNode.hh>
63 #include <ACG/Scenegraph/DrawModes.hh>
64 #include <ACG/GL/VertexDeclaration.hh>
65 #include <ACG/GL/IRenderer.hh>
66 #include <ACG/GL/GLPrimitives.hh>
68 
69 
70 #include <QObject>
71 #include <QWidget>
72 
73 //== NAMESPACES ===============================================================
74 
75 namespace ACG {
76 namespace SceneGraph {
77 
78 //== CLASS DEFINITION =========================================================
79 
80 class OBJECTTYPEDLLEXPORT QtWidgetNode : public BaseNode
81 {
83 public:
90  QtWidgetNode(QWidget* _widget, BaseNode *_parent = 0, std::string _name = "<QtWidgetNode>");
91 
93  ~QtWidgetNode();
94 
96  ACG_CLASSNAME(QtWidgetNode);
97 
99  ACG::SceneGraph::DrawModes::DrawMode availableDrawModes() const;
100 
102  void boundingBox(ACG::Vec3d & _bbMin, ACG::Vec3d & _bbMax);
103 
111  void getRenderObjects(ACG::IRenderer* _renderer, ACG::GLState& _state , const ACG::SceneGraph::DrawModes::DrawMode& _drawMode , const ACG::SceneGraph::Material* _mat);
112 
113 
114  void mouseEvent(GLState& _state, QMouseEvent* _event);
115  void mouseEvent(QMouseEvent* _event);
116 
117  QWidget* widget()const{return widget_;}
119  void setWidget(QWidget* _w);
120 
121 private:
122  class NodeEventFilter : public QObject
123  {
124  public:
125  explicit NodeEventFilter(QtWidgetNode* p){node_ = p;}
126  protected:
127  bool eventFilter(QObject *obj, QEvent *event);
128  private:
129  QtWidgetNode *node_;
130  } *ef_;
131 
132  friend class NodeEventFilter;
133 
135  void createTexture();
136 
138  void createGeometry(GLState& _state);
139 
141  void updateGeometry();
142 
144  void uploadPlane();
145 
147  unsigned int vbo_;
148  GLuint texID_;
149  ACG::VertexDeclaration vertexDecl_;
150 
152  QWidget* widget_;
153 
156  int oldWidgetHeight_;
157 
159  Plane plane_;
160  bool planeCreated_;
161 
164 
165  bool anisotropicSupport_;
166 
167 };
168 
169 //=============================================================================
170 } // namespace SceneGraph
171 } // namespace ACG
172 
173 //=============================================================================
174 #endif // QT_WIDGET_NODE_HH defined
175 //=============================================================================
Namespace providing different geometric functions concerning angles.
Class to define the vertex input layout.
int oldWidgetWidth_
initial widgetHeight/Width. Is 0, if widget is 0 or if plane wasn&#39;t initialized with current view/pro...
unsigned int vbo_
VBO used to render the plane.
QWidget * widget_
current widget
ACG::SceneGraph::QtWidgetNode QtWidgetNode
Simple Name for QtWidgetNode.
GLState * state_
last state
Plane plane_
plane position and dimensions