Developer Documentation
PlaneType.hh
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#pragma once
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/*===========================================================================*\
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* *
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* OpenFlipper *
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* Copyright (c) 2001-2015, RWTH-Aachen University *
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* Department of Computer Graphics and Multimedia *
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* www.openflipper.org *
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*---------------------------------------------------------------------------*
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* This file is part of OpenFlipper. *
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* modification, are permitted provided that the following conditions *
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* are met: *
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* 1. Redistributions of source code must retain the above copyright notice, *
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* this list of conditions and the following disclaimer. *
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\*===========================================================================*/
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#include <ACG/Math/Matrix4x4T.hh>
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#include <ACG/Math/VectorT.hh>
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#include <ACG/Config/ACGDefines.hh>
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namespace
ACG
{
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namespace
Geometry {
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class
ACGDLLEXPORT
Plane
{
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public
:
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Plane
() {}
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Plane
(
const
ACG::Vec3d
& _p,
const
ACG::Vec3d
& _n,
const
ACG::Vec3d
& _x,
const
ACG::Vec3d
& _y) :
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position(_p), normal(_n), xDirection(_x), yDirection(_y) {
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}
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void
setPlane(
const
ACG::Vec3d
& _position,
const
ACG::Vec3d
& _xDirection,
const
ACG::Vec3d
& );
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void
setPlane(
const
ACG::Vec3d
& _position,
const
ACG::Vec3d
& _normal);
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void
setSize(
double
_xDirection,
double
_yDirection);
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void
transform(
const
ACG::Matrix4x4d
& _mat);
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public
:
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ACG::Vec3d
position;
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ACG::Vec3d
normal;
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ACG::Vec3d
xDirection;
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ACG::Vec3d
yDirection;
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};
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}}
// namespaces
ACG
Namespace providing different geometric functions concerning angles.
Definition:
BaseObjectData.hh:68
ACG::Matrix4x4T< double >
OpenMesh::VectorT
Definition:
Vector11T.hh:83
ACG::Geometry::Plane
Definition:
PlaneType.hh:50
OpenFlipper
libs_required
ACG
Geometry
Types
PlaneType.hh
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