Developer Documentation
MoveContextMenu.cc
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49 
50 #include "MovePlugin.hh"
51 #include <ACG/QtScenegraph/QtManipulatorNode.hh>
52 
53 //***********************************************************************************
54 
56 
57  QVariant contextObject = contextActionHide_->data();
58  int nodeId = contextObject.toInt();
59 
60  if ( nodeId == -1)
61  return;
62 
63  // Get Node
65 
67  mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
68 
69  if(mNode == 0) {
70  // Not a manipulator node
71  return;
72  }
73 
74  int objectId = mNode->getIdentifier();
75 
76  BaseObjectData* obj;
77  if ( ! PluginFunctions::getObject(objectId,obj) )
78  return;
79 
80  // Disconnect its signals to the plugin
81  disconnect(obj->manipulatorNode() , SIGNAL(manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)),
82  this , SLOT( manipulatorMoved(QtTranslationManipulatorNode*,QMouseEvent*)));
83 
84  disconnect(obj->manipulatorNode() , SIGNAL(positionChanged(QtTranslationManipulatorNode*)),
86 
87  obj->manipPlaced(false);
88  mNode->hide();
89 
90  emit nodeVisibilityChanged(obj->id());
91 
92 }
93 
95 
96  QVariant contextObject = contextAction_->data();
97  int nodeId = contextObject.toInt();
98 
99  if (nodeId == -1)
100  return;
101 
102  // Get Node
104 
106  mNode = dynamic_cast<ACG::SceneGraph::QtTranslationManipulatorNode*>(node);
107 
108  if (mNode == 0) {
109  // Not a manipulator node
110  return;
111  }
112 
113  int objectId = mNode->getIdentifier();
114 
115  BaseObjectData* obj;
116  if (!PluginFunctions::getObject(objectId, obj))
117  return;
118 
119  // Check if the widget has been created and show it.
120  movePropsWidget* pW = getDialogWidget(obj);
121  if (pW != 0) {
122  pW->show();
123  pW->raise();
124  return;
125  }
126 
127  pW = new movePropsWidget(obj->id());
128  pW->setWindowTitle(QString((mNode->name()).c_str()));
129 
130  connect(pW->posButton, SIGNAL(clicked() ), this, SLOT(slotSetPosition()));
131  connect(pW->axisAButton, SIGNAL(clicked() ), this, SLOT(slotToggleAxisA()));
132  connect(pW->axisBButton, SIGNAL(clicked() ), this, SLOT(slotToggleAxisB()));
133  connect(pW->dirButton, SIGNAL(clicked() ), this, SLOT(slotSetDirection()));
134 
135  connect(pW->transButton, SIGNAL(clicked() ), this, SLOT(slotTranslation()));
136  connect(pW->rotButton, SIGNAL(clicked() ), this, SLOT(slotRotate()));
137  connect(pW->scaleButton, SIGNAL(clicked() ), this, SLOT(slotScale()));
138 
139  connect(pW->projectTangentButton, SIGNAL(clicked() ), this, SLOT(slotProjectToTangentPlane()));
140  connect(pW->moveManipToCOG, SIGNAL(clicked() ), this, SLOT(slotMoveManipToCOG()));
141 
142  connect(pW->selectionRadioButton, SIGNAL(clicked()), this, SLOT(slotEnableSelectionMode()));
143  connect(pW->objectRadioButton, SIGNAL(clicked()), this, SLOT(slotEnableObjectMode()));
144 
145  // Values
146  BaseObjectData* object;
148  if (object->manipulatorNode()->visible()) {
149  const OpenMesh::Vec3d pos = object->manipulatorNode()->center();
150 
151  QString num;
152 
153  num = QString::number(pos[0]);
154  pW->posx->setText(num);
155  num = QString::number(pos[1]);
156  pW->posy->setText(num);
157  num = QString::number(pos[2]);
158  pW->posz->setText(num);
159 
160  OpenMesh::Vec3d direction = object->manipulatorNode()->directionX();
161  num = QString::number(direction[0]);
162  pW->dirxx->setText(num);
163  num = QString::number(direction[1]);
164  pW->dirxy->setText(num);
165  num = QString::number(direction[2]);
166  pW->dirxz->setText(num);
167 
168  direction = object->manipulatorNode()->directionY();
169  num = QString::number(direction[0]);
170  pW->diryx->setText(num);
171  num = QString::number(direction[1]);
172  pW->diryy->setText(num);
173  num = QString::number(direction[2]);
174  pW->diryz->setText(num);
175 
176  direction = object->manipulatorNode()->directionZ();
177  num = QString::number(direction[0]);
178  pW->dirzx->setText(num);
179  num = QString::number(direction[1]);
180  pW->dirzy->setText(num);
181  num = QString::number(direction[2]);
182  pW->dirzz->setText(num);
183  }
184  }
185 
187 
188  pW->show();
189  propsWindows_.append(pW);
190 }
BaseNode * find_node(BaseNode *_root, unsigned int _node_idx)
Find a node in the scene graph.
Definition: SceneGraph.cc:83
void slotToggleAxisB()
Toggle the second axis for changing direction in tab.
Definition: MovePlugin.cc:1134
QList< movePropsWidget * > propsWindows_
List of properties dialogs (each corresponding to one manipulator)
Definition: MovePlugin.hh:483
bool getObject(int _identifier, BSplineCurveObject *&_object)
void slotToggleAxisA()
Toggle the first axis for changing direction in tab.
Definition: MovePlugin.cc:1109
bool visible()
Is node visible (status == Active)?
Definition: MeshNode2T.cc:440
void hideManipulator()
Hide the manipulator( Called via context for picking. Get the picked id from the Qvariant attached to...
void showProps()
Show properties of move manipulator in a dialog ( Called via context for picking. Get the picked id f...
int getIdentifier()
Get an identifier for that manipulator.
int id() const
Definition: BaseObject.cc:201
void slotEnableSelectionMode()
stores the current axes in the tool
Definition: MovePlugin.cc:479
QtTranslationManipulatorNode * manipulatorNode()
void slotProjectToTangentPlane()
Project the current manipulator onto the tangent plane of the object.
Definition: MovePlugin.cc:1345
const std::string pickMode()
Get the current Picking mode.
void manipulatorMoved(QtTranslationManipulatorNode *_node, QMouseEvent *_event)
move the object when its manipulator moves
Definition: MovePlugin.cc:776
QAction * contextAction_
Context menu entry for showing per manipulator settings.
Definition: MovePlugin.hh:486
movePropsWidget * getDialogWidget(BaseObjectData *_obj)
Get properties dialog widget that is attached to BaseDataObject obj.
Definition: MovePlugin.cc:2106
void slotRotate()
Rotate Manipulator (with values from Tab)
Definition: MovePlugin.cc:1429
void setPickModeProps(movePropsWidget *_pW, const std::string &_pickmode)
List of properties dialogs (each corresponding to one manipulator)
Definition: MovePlugin.cc:498
void slotTranslation()
perform a translation for Manipulator in tab
Definition: MovePlugin.cc:1240
std::string name() const
Returns: name of node (needs not be unique)
Definition: MeshNode2T.cc:446
void slotMoveManipToCOG()
Move the current manipulator to the cog of the object.
Definition: MovePlugin.cc:1367
void ManipulatorPositionChanged(QtTranslationManipulatorNode *_node)
update object when its manipulator changes position
Definition: MovePlugin.cc:834
int lastActiveManipulator_
Stores the last manipulator which has been clicked ( used for the toolbox dialog) ...
Definition: MovePlugin.hh:413
void slotSetPosition()
Position of manipulator in tab changed.
Definition: MovePlugin.cc:1039
bool manipPlaced()
Check if the manipulator has been placed.
ACG::SceneGraph::BaseNode * getSceneGraphRootNode()
get scenegraph root node
QAction * contextActionHide_
Context menu entry to hide a manipulator.
Definition: MovePlugin.hh:489
void slotEnableObjectMode()
stores the current axes in the tool
Definition: MovePlugin.cc:485
void slotScale()
Scale (with values from Tab)
Definition: MovePlugin.cc:1585
void slotSetDirection()
Set Direction of manipulator in tab changed.
Definition: MovePlugin.cc:1159