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PluginFunctionsSplatCloud.hh
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49 
50 //================================================================
51 //
52 // Standard Functions
53 //
54 //================================================================
55 
56 
63 #ifndef PLUGINFUNCTIONSSPLATCLOUD_HH
64 #define PLUGINFUNCTIONSSPLATCLOUD_HH
65 
66 
67 //== INCLUDES ====================================================
68 
69 
70 #include "SplatCloud.hh"
71 
73 
74 
75 //== NAMESPACES ==================================================
76 
77 
79 namespace PluginFunctions {
80 
81 
82 //== DEFINITIONS =================================================
83 
84 
89 bool getObject( int _identifier, SplatCloudObject *&_object );
90 
91 
99 
100 
106 DLLEXPORT
108 
109 
115 DLLEXPORT
117 
118 
124 DLLEXPORT
126 
127 
133 DLLEXPORT
134 SplatCloudObject* splatCloudObject( int _objectId );
135 
136 
137 //================================================================
138 
139 
140 } // namespace PluginFunctions
141 
142 
143 //================================================================
144 
145 
146 #endif // PLUGINFUNCTIONSSPLATCLOUD_HH
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
bool getObject(int _identifier, BSplineCurveObject *&_object)
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
#define DLLEXPORT
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.