Developer Documentation
PluginFunctionsSplatCloud.cc
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50 
51 //================================================================
52 //
53 // Plugin Functions for SplatClouds
54 //
55 //================================================================
56 
57 
58 //== INCLUDES ====================================================
59 
60 
62 
64 
65 
66 //== NAMESPACES ==================================================
67 
68 
69 namespace PluginFunctions {
70 
71 
72 //== IMPLEMENTATION ==============================================
73 
74 
75 //================================================================
76 // Get objects
77 //================================================================
78 
79 
80 bool getObject( int _identifier, SplatCloudObject *&_object )
81 {
82  if( _identifier == BaseObject::NOOBJECT )
83  {
84  _object = 0;
85  return false;
86  }
87 
88  // Get object by using the map accelerated plugin function
89  BaseObjectData* object = 0;
90  PluginFunctions::getObject(_identifier,object);
91 
92  _object = dynamic_cast<SplatCloudObject *>( object );
93  return (_object != 0);
94 }
95 
96 
97 //================================================================
98 // Getting data from objects and casting between them
99 //================================================================
100 
101 
103 {
104  if( !_object )
105  return 0;
106 
107  if( !_object->dataType( DATA_SPLATCLOUD ) )
108  return 0;
109 
110  SplatCloudObject *object = dynamic_cast<SplatCloudObject *>( _object );
111 
112  if ( object == 0 )
113  return 0;
114 
115  return object->shaderNode();
116 }
117 
118 
119 //----------------------------------------------------------------
120 
121 
123 {
124  if( !_object )
125  return 0;
126 
127  if( !_object->dataType( DATA_SPLATCLOUD ) )
128  return 0;
129 
130  SplatCloudObject *object = dynamic_cast<SplatCloudObject *>( _object );
131 
132  if ( object == 0 )
133  return 0;
134 
135  return object->splatCloudNode();
136 }
137 
138 
139 //----------------------------------------------------------------
140 
141 
143 {
144  if( !_object )
145  return 0;
146 
147  if( !_object->dataType( DATA_SPLATCLOUD ) )
148  return 0;
149 
150  SplatCloudObject *object = dynamic_cast<SplatCloudObject *>( _object );
151 
152  if ( object == 0 )
153  return 0;
154 
155  return object->splatCloud();
156 }
157 
158 
159 //----------------------------------------------------------------
160 
161 
163 {
164  if( !_object )
165  return 0;
166 
167  if( !_object->dataType( DATA_SPLATCLOUD ) )
168  return 0;
169 
170  return dynamic_cast<SplatCloudObject *>( _object );
171 }
172 
173 
174 //----------------------------------------------------------------
175 
176 
178 
179  if (_objectId == BaseObject::NOOBJECT)
180  return 0;
181 
182  // Get object by using the map accelerated plugin function
183  BaseObjectData* object = 0;
184  PluginFunctions::getObject(_objectId,object);
185 
186  if ( object == 0 )
187  return 0;
188 
189  SplatCloudObject* splatCloudObject = dynamic_cast< SplatCloudObject* >(object);
190 
191  return splatCloudObject;
192 }
193 
194 
195 //================================================================
196 
197 
198 } // namespace PluginFunctions
SplatCloudObject * splatCloudObject(BaseObjectData *_object)
Cast an SplatCloudObject to a SplatCloudObject if possible.
SplatCloud * splatCloud()
Get SplatCloud.
bool getObject(int _identifier, BSplineCurveObject *&_object)
bool dataType(DataType _type) const
Definition: BaseObject.cc:232
ShaderNode * splatShaderNode(BaseObjectData *_object)
Get a ShaderNode from an object.
static int NOOBJECT
Definition: BaseObject.hh:118
#define DATA_SPLATCLOUD
Definition: SplatCloud.hh:65
SplatCloud * splatCloud(BaseObjectData *_object)
Get a SplatCloud from an object.
SplatCloudNode * splatCloudNode(BaseObjectData *_object)
Get a SplatCloudNode from an object.
ShaderNode * shaderNode()
Get Shader&#39;s scenegraph Node.
SplatCloudNode * splatCloudNode()
Get SplatCloud&#39;s scenegraph Node.