82 return ( _object != 0 );
SphereNode * sphereNode()
Get the scenegraph Node.
SphereObject * sphereObject(int _objectId)
Get a SphereObject from id if possible.
bool getObject(int _identifier, BSplineCurveObject *&_object)
bool dataType(DataType _type) const
SphereNode * sphereNode(BaseObjectData *_object)
Get a SphereNode from an object.