82 return ( _object != 0 );
LightObject * lightObject(BaseObjectData *_object)
Cast an BaseObject to a LightObject if possible.
LightNode * lightNode()
Get the scenegraph Node.
LightNode * lightNode(BaseObjectData *_object)
Get a LightNode from an object.
bool getObject(int _identifier, BSplineCurveObject *&_object)
LightSource * lightSource()
bool dataType(DataType _type) const
LightSource * lightSource(BaseObjectData *_object)
Get the lightSource in this Object.
Structure to hold options for one LightSource.