65 #ifndef BSPLINECURVEOBJECT_HH 66 #define BSPLINECURVEOBJECT_HH 72 #include <ObjectTypes/BSplineCurve/BSplineCurveNodeT.hh> 187 bool picked( uint _node_idx );
200 #endif // BSPLINECURVEOBJECT_HH defined ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > * splineCurveNode_
Scenegraph Mesh Node.
BSplineCurve * splineCurve_
return a pointer to the spline curve
virtual bool picked(uint _node_idx)
detect if the node has been picked
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual BaseObject * copy()
Returns a full copy of the object.
virtual void enablePicking(bool _enable)
virtual QString getObjectinfo()
Get all Info for the Object as a string.
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.