Developer Documentation
BSplineCurveObject.hh
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50 
51 //=============================================================================
52 //
53 // BSplineCurve object type
54 // Author: Ellen Dekkers <dekkers@cs.rwth-aachen.de>
55 //
56 //=============================================================================
57 
58 
65 #ifndef BSPLINECURVEOBJECT_HH
66 #define BSPLINECURVEOBJECT_HH
67 
68 
69 //== INCLUDES =================================================================
70 
72 #include <ObjectTypes/BSplineCurve/BSplineCurveNodeT.hh>
73 
75 #include "BSplineCurveTypes.hh"
76 
77 
78 //== TYPEDEFS =================================================================
79 
80 //== CLASS DEFINITION =========================================================
81 
85 
86  friend class TypeBSplineCurvePlugin;
87 
88  public:
91 
93  BSplineCurveObject(const BSplineCurveObject& _object);
94 
96  virtual ~BSplineCurveObject();
97 
99  virtual void cleanup();
100 
104  BaseObject* copy();
105 
106 
107  protected:
108 
110  virtual void init(BSplineCurve* _curve = 0);
111 
112 
113  //===========================================================================
116  //===========================================================================
117  public:
118 
120  void setName( QString _name );
121 
122 
123  //===========================================================================
126  //===========================================================================
127 
128  public:
130  BSplineCurve* splineCurve();
131 
132  private:
134 
137  //===========================================================================
144  //===========================================================================
145 
146  protected:
147 
149  virtual void update(UpdateType _type = UPDATE_ALL);
150 
153  //===========================================================================
156  //===========================================================================
157 
158  public :
159 
162 
163  private :
164 
167 
170  //===========================================================================
173  //===========================================================================
174  public:
176  QString getObjectinfo();
177 
181  //===========================================================================
184  //===========================================================================
185  public:
187  bool picked( uint _node_idx );
188 
190  void enablePicking( bool _enable );
191 
193  bool pickingEnabled();
194 
197 };
198 
199 //=============================================================================
200 #endif // BSPLINECURVEOBJECT_HH defined
201 //=============================================================================
ACG::SceneGraph::BSplineCurveNodeT< BSplineCurve > * splineCurveNode_
Scenegraph Mesh Node.
BSplineCurve * splineCurve_
return a pointer to the spline curve
virtual void cleanup()
#define DLLEXPORT
virtual bool picked(uint _node_idx)
detect if the node has been picked
Update type class.
Definition: UpdateType.hh:70
virtual bool pickingEnabled()
virtual void setName(QString _name)
path to the file from which the object is loaded ( defaults to "." )
virtual void update(UpdateType _type=UPDATE_ALL)
This function is called to update the object.
virtual BaseObject * copy()
Returns a full copy of the object.
Definition: BaseObject.cc:780
virtual void enablePicking(bool _enable)
virtual QString getObjectinfo()
Get all Info for the Object as a string.
Definition: BaseObject.cc:255
const UpdateType UPDATE_ALL(UpdateTypeSet(1))
Identifier for all updates.