60 #ifndef ACG_COORDSYSNODE_HH 61 #define ACG_COORDSYSNODE_HH 66 #include "BaseNode.hh" 67 #include "DrawModes.hh" 68 #include <ACG/GL/GLPrimitives.hh> 95 PERSPECTIVE_PROJECTION
112 std::string _name =
"<TextNode>",
126 void boundingBox(
Vec3d& _bbMin,
Vec3d& _bbMax);
144 void setPosition(
const Vec3f& _pos);
154 void drawCoordsys(
GLState& _state);
156 void drawCoordsysPick(
GLState& _state);
157 void clearPickArea(
GLState& _state,
bool _draw, GLfloat _depth);
158 void boundingCircle(std::vector<Vec2f> &_in,
Vec2f &_center,
float &_radius);
177 #endif // ACG_COORDSYSNODE_HH defined
ACG::SceneGraph::CoordinateSystemNode CoordsysNode
Simple Name for CoordsysNode.
Draws the Coordsys at the coordsys origin.
ProjectionMode
projection mode
PickTarget
What target to use for picking.
Namespace providing different geometric functions concerning angles.
Interface class between scenegraph and renderer.