Developer Documentation
ACG::SceneGraph::CoordsysNode Class Reference
Inheritance diagram for ACG::SceneGraph::CoordsysNode:
ACG::SceneGraph::ACG::SceneGraph::BaseNode

Public Types

enum  ProjectionMode { ORTHOGRAPHIC_PROJECTION, PERSPECTIVE_PROJECTION }
 projection mode More...
 
enum  CoordsysMode { POSITION, SCREENPOS }
 
- Public Types inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
enum  StatusMode { Active = 0x1, HideNode = 0x2, HideChildren = 0x4, HideSubtree = 0x8 }
 Status modi. More...
 
enum  TraverseMode { NodeFirst = 0x1, ChildrenFirst = 0x2, SecondPass = 0x4 }
 Node traverse types. More...
 
typedef std::vector< BaseNode * >::const_iterator ConstChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::iterator ChildIter
 allows to iterate over children
 
typedef std::vector< BaseNode * >::const_reverse_iterator ConstChildRIter
 allows to reverse iterate over children
 
typedef std::vector< BaseNode * >::reverse_iterator ChildRIter
 allows to reverse iterate over children
 
enum  PASSES {
  NOPASS = 0, ALLPASSES = 1 << 0, PASS_1 = 1 << 1, PASS_2 = 1 << 2,
  PASS_3 = 1 << 3, PASS_4 = 1 << 4, PASS_5 = 1 << 5, PASS_6 = 1 << 6,
  PASS_7 = 1 << 7, PASS_8 = 1 << 8
}
 This enum should be used to enable rendering of a node in different.
 
typedef unsigned int MultipassBitMask
 Multipass pass bit mask type.
 

Public Member Functions

 CoordsysNode (BaseNode *_parent=0, std::string _name="<TextNode>", CoordsysMode _mode=SCREENPOS, ProjectionMode _projectionMode=PERSPECTIVE_PROJECTION)
 
 ~CoordsysNode ()
 destructor
 
 ACG_CLASSNAME (CoordsysNode)
 static name of this class
 
ACG::SceneGraph::DrawModes::DrawMode availableDrawModes () const
 return available draw modes
 
void boundingBox (Vec3d &_bbMin, Vec3d &_bbMax)
 update bounding box
 
void draw (GLState &_state, const DrawModes::DrawMode &_drawMode)
 draw Coordsys
 
void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 add renderobjects for shader pipeline renderer
 
void pick (GLState &_state, PickTarget _target)
 draw Coordsys for object picking
 
void setMode (const CoordsysMode _mode)
 set mode to either POSITION or SCREENPOS
 
void setProjectionMode (const ProjectionMode _mode)
 set mode to either ORTHOGRAPHIC_PROJECTION or PERSPECTIVE_PROJECTION
 
void setPosition (const Vec3f &_pos)
 set position of the coordsys
 
CoordsysMode getMode () const
 get current mode
 
ProjectionMode getProjectionMode () const
 get current projection mode
 
- Public Member Functions inherited from ACG::SceneGraph::ACG::SceneGraph::BaseNode
 BaseNode (BaseNode *_parent=0, std::string _name="<unknown>")
 Default constructor.
 
 BaseNode (BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")
 Put this node between _parent and _child.
 
virtual ~BaseNode ()
 Destructor.
 
void delete_subtree ()
 Delete the whole subtree of this node. More...
 
virtual const std::string & className () const =0
 Return class name (implemented by the ACG_CLASSNAME macro)
 
virtual void enter (GLState &, const DrawModes::DrawMode &)
 
virtual void enter (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void draw (GLState &, const DrawModes::DrawMode &)
 Draw this node using the draw modes _drawMode. More...
 
virtual void getRenderObjects (IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)
 Deferred draw call with shader based renderer. More...
 
virtual void leave (GLState &, const DrawModes::DrawMode &)
 
virtual void leave (IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)
 
virtual void enterPick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
virtual void pick (GLState &, PickTarget)
 
virtual void leavePick (GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)
 
void enablePicking (bool _enable)
 
bool pickingEnabled ()
 
virtual void mouseEvent (GLState &, QMouseEvent *)
 Handle mouse event (some interaction, e.g. modeling)
 
void setDirty (bool _dirty=true)
 mark node for redrawn
 
bool isDirty () const
 Check if node should be redrawn.
 
ChildIter childrenBegin ()
 Returns: begin-iterator of children.
 
ConstChildIter childrenBegin () const
 Same but cont.
 
ChildIter childrenEnd ()
 Returns: end-iterator of children.
 
ConstChildIter childrenEnd () const
 Same but const.
 
ChildRIter childrenRBegin ()
 Returns: reverse begin-iterator of children.
 
ConstChildRIter childrenRBegin () const
 Same but const.
 
ChildRIter childrenREnd ()
 Returns: reverse end-iterator of children.
 
ConstChildRIter childrenREnd () const
 Same but const.
 
void push_back (BaseNode *_node)
 Insert _node at the end of the list of children.
 
void remove (ChildIter _pos)
 
size_t nChildren () const
 number of children
 
ChildIter find (BaseNode *_node)
 
BaseNodefind (const std::string &_name)
 
BaseNodeparent ()
 Get the nodes parent node.
 
const BaseNodeparent () const
 Get the nodes parent node.
 
void set_parent (BaseNode *_parent)
 Set the parent of this node. More...
 
StatusMode status () const
 Get node's status.
 
void set_status (StatusMode _s)
 Set the status of this node.
 
void hide ()
 Hide Node: set status to HideNode.
 
void show ()
 Show node: set status to Active.
 
bool visible ()
 Is node visible (status == Active)?
 
bool hidden ()
 Is node not visible (status != Active)?
 
std::string name () const
 Returns: name of node (needs not be unique)
 
void name (const std::string &_name)
 rename a node
 
unsigned int id () const
 
DrawModes::DrawMode drawMode () const
 Return the own draw modes of this node.
 
void drawMode (DrawModes::DrawMode _drawMode)
 
unsigned int traverseMode () const
 Return how the node should be traversed.
 
void setTraverseMode (unsigned int _mode)
 Set traverse mode for node.
 
MultipassBitMask multipassStatus () const
 Get the current multipass settings for the nodes status functions. More...
 
void setMultipassStatus (const MultipassBitMask _passStatus)
 Set multipass settings for the nodes status functions. More...
 
void multipassStatusSetActive (const unsigned int _i, bool _active)
 Set multipass status to traverse in a specific pass. More...
 
bool multipassStatusActive (const unsigned int _i) const
 Get multipass status to traverse in a specific pass. More...
 
MultipassBitMask multipassNode () const
 Get the current multipass settings for the node. More...
 
void setMultipassNode (const MultipassBitMask _passNode)
 Set multipass settings for the node. More...
 
void multipassNodeSetActive (const unsigned int _i, bool _active)
 Set Node status to traverse in a specific pass. More...
 
bool multipassNodeActive (const unsigned int _i) const
 Get Node status to traverse in a specific pass. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectShaders (const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)
 Set custom shaders. More...
 
void setRenderObjectUniformPool (const GLSL::UniformPool *_pool)
 Set uniforms for shader based rendering. More...
 
const GLSL::UniformPoolgetRenderObjectUniformPool ()
 Get uniforms for shader based rendering. More...
 
void setRenderObjectTexture (int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)
 Set textures for shader based rendering. More...
 
void setRenderObjectModifier (RenderObjectModifier *_modifier)
 Set modifier for render objects. More...
 
RenderObjectModifiergetRenderObjectModifier ()
 Get render-object modifier. More...
 
void applyRenderObjectSettings (DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const
 Set shaders, textures and uniforms as provided by user to a render-object. More...
 

Private Member Functions

void drawCoordsys (GLState &_state)
 
void drawCoordsys (IRenderer *_renderer, RenderObject *_baseRO)
 
void drawCoordsysPick (GLState &_state)
 
void clearPickArea (GLState &_state, bool _draw, GLfloat _depth)
 
void boundingCircle (std::vector< Vec2f > &_in, Vec2f &_center, float &_radius)
 

Private Attributes

CoordsysMode mode_
 
ProjectionMode projectionMode_
 
Vec3f pos3f_
 
ACG::GLSpheresphere_
 
ACG::GLCylindercylinder_
 
ACG::GLConecone_
 
ACG::GLDiskdisk_
 

Detailed Description

Definition at line 87 of file CoordsysNode.hh.

Member Enumeration Documentation

enum ACG::SceneGraph::CoordsysNode::CoordsysMode
Enumerator
POSITION 

Draws the Coordsys at the coordsys origin.

SCREENPOS 

Draws the Coordsys at the upper right position on the screen.

Definition at line 98 of file CoordsysNode.hh.

enum ACG::SceneGraph::CoordsysNode::ProjectionMode

projection mode

Enumerator
ORTHOGRAPHIC_PROJECTION 

orthographic

PERSPECTIVE_PROJECTION 

perspective

Definition at line 93 of file CoordsysNode.hh.

Constructor & Destructor Documentation

ACG::SceneGraph::CoordsysNode::CoordsysNode ( BaseNode _parent = 0,
std::string  _name = "<TextNode>",
CoordsysMode  _mode = SCREENPOS,
ProjectionMode  _projectionMode = PERSPECTIVE_PROJECTION 
)

default constructor

Parameters
_parentDefine the parent Node this node gets attached to
_nameName of this Node
_modeupper right of the screen or position based
_projectionModeDraw an orthogonal coordinate system or also enable projection mode

Definition at line 74 of file CoordsysNode.cc.


The documentation for this class was generated from the following files: